I've come across a switch statement in the codebase I'm working on and I'm trying to figure out how to replace it with something better since switch statements are considered a code smell. However, having read through several posts on stackoverflow about replacing switch statements I can't seem to think of an effective way to replace this particular switch statement.
Its left me wondering if this particular switch statement is ok and if there are particular circumstances where switch statements are considered appropriate.
In my case the code (slightly obfuscated naturally) that I'm struggling with is like this:
private MyType DoSomething(IDataRecord reader)
{
var p = new MyType
{
Id = (int)reader[idIndex],
Name = (string)reader[nameIndex]
}
switch ((string) reader[discountTypeIndex])
{
case "A":
p.DiscountType = DiscountType.Discountable;
break;
case "B":
p.DiscountType = DiscountType.Loss;
break;
case "O":
p.DiscountType = DiscountType.Other;
break;
}
return p;
}
Can anyone suggest a way to eliminate this switch? Or is this an appropriate use of a switch? And if it is, are there other appropriate uses for switch statements? I'd really like to know where they are appropriate so I don't waste too much time trying to eliminate every switch statement I come across just because they are considered a smell in some circumstances.
Update: At the suggestion of Michael I did a bit of searching for duplication of this logic and discovered that someone had created logic in another class that effectively made the whole switch statement redundant. So in the context of this particular bit of code the switch statement was unnecessary. However, my question is more about the appropriateness of switch statements in code and whether we should always try to replace them whenever they are found so in this case I'm inclined to accept the answer that this switch statement is appropriate.
Robert Harvey and Talljoe have provided excellent answers - what you have here is a mapping from a character code to an enumerated value. This is best expressed as a mapping where the details of the mapping are provided in one place, either in a map (as Talljoe suggests) or in a function that uses a switch statement (as suggested by Robert Harvey).
Both of those techniques are probably fine in this case, but I'd like to draw your attention to a design principal that may be useful here or in other similar cases. The the Open/Closed principal:
If the mapping is likely to change over time, or possibly be extended runtime (eg, through a plugin system or by reading the parts of the mapping from a database), then a using the Registry Pattern will help you adhere to the open/closed principal, in effect allowing the mapping to be extended without affecting any code that uses the mapping (as they say - open for extension, closed for modification).
I think this is a nice article on the Registry Pattern - see how the registry holds a mapping from some key to some value? In that way it's similar to your mapping expressed as a switch statement. Of course, in your case you will not be registering objects that all implement a common interface, but you should get the gist:
So, to answer the original question - the case statement is poor form as I expect the mapping from the character code to an enumerated value will be needed in multiple places in your application, so it should be factored out. The two answers I referenced give you good advice on how to do that - take your pick as to which you prefer. If, however, the mapping is likely to change over time, consider the Registry Pattern as a way insulating your code from the effects of such change.
When you design a language and finally have a chance to remove the ugliest, most non-intuitive error prone syntax in the whole language.
THAT is when you try and remove a switch statement.
Just to be clear, I mean the syntax. This is something taken from C/C++ which should have been changed to conform with the more modern syntax in C#. I wholeheartedly agree with the concept of providing the switch so the compiler can optimise the jump.
I wouldn't use an
if
. Anif
would be less clear than theswitch
. Theswitch
is telling me that you are comparing the same thing throughout.Just to scare people, this is less clear than your code:
This
switch
may be OK, you might want to look at @Talljoe suggestion.In my opinion, it's not switch statements that are the smell, it's what's inside them. This switch statement is ok, to me, until it starts adding a couple of more cases. Then it may be worth creating a lookup table:
Depending on your point-of-view, this may be more or less readable.
Where things start getting smelly is if the contents of your case are more than a line or two.
I think this depends if you are creating MType add many different places or only at this place. If you are creating MType at many places always having to switch for the dicsount type of have some other checks then this could be a code smell.
I would try to get the creation of MTypes in one single spot in your program maybe in the constructor of the MType itself or in some kind of factory method but having random parts of your program assign values could lead to somebody not knowing how the values should be and doing something wrong.
So the switch is good but maybe the switch needs to be moved more inside the creation part of your Type
Yes, this looks like a correct usage of switch statement.
However, I have another question for you.
Why haven't you included the default label? Throwing an Exception in the default label will make sure that the program will fail properly when you add a new discountTypeIndex and forget to modify the code.
Also, if you wanted to map a string value to an Enum, you can use Attributes and reflection.
Something like: