At this moment, I am trying to figure out whether a coordinate on a MKMapView is within a MKPolygon drawn out ahead of time with latitudes/longitudes.
I am using CGPathContainsPoint to determine whether a coordinate is within the polygon on the map but it always returns false regardless of the coordinate I choose.
Can anyone please explain what exactly is going wrong? Below is my code in Swift.
class ViewController: UIViewController, MKMapViewDelegate
@IBOutlet weak var mapView: MKMapView!
let initialLocation = CLLocation(latitude: 43.656734, longitude: -79.381576)
let point = CGPointMake(43.656734, -79.381576)
let regionRadius: CLLocationDistance = 500
let point1 = CLLocationCoordinate2D(latitude: 43.656734, longitude: -79.381576)
var points = [CLLocationCoordinate2DMake(43.655782, -79.382094),
CLLocationCoordinate2DMake(43.657499, -79.382310),
CLLocationCoordinate2DMake(43.656656, -79.380497),
CLLocationCoordinate2DMake(43.655782, -79.382094)]
override func viewDidLoad() {
super.viewDidLoad()
centerMapOnLocation(initialLocation)
let polygon = MKPolygon(coordinates: &points, count: points.count)
mapView.addOverlay(polygon)
var annotation = MKPointAnnotation()
annotation.coordinate = point1
annotation.title = "Test"
annotation.subtitle = "Test"
mapView.addAnnotation(annotation)
self.mapView.delegate = self
}
func centerMapOnLocation(location: CLLocation) {
let coordinateRegion = MKCoordinateRegionMakeWithDistance(location.coordinate, regionRadius * 2.0, regionRadius * 2.0)
mapView.setRegion(coordinateRegion, animated: true)
}
func mapView(mapView: MKMapView!, rendererForOverlay overlay: MKOverlay!) -> MKOverlayRenderer! {
if overlay is MKPolygon {
let polygonView = MKPolygonRenderer(overlay: overlay)
polygonView.strokeColor = UIColor.redColor()
if CGPathContainsPoint(polygonView.path, nil, CGPointMake(43.656734, -79.381576), true) {
print("True!!!!!")
} else {
println("False")
}
return polygonView
}
return nil
}
UPDATED FOR SWIFT 4
You are confusing CGPoints, which are x and y coordinate pairs that point to a location on your view, with CLLocationCoordinate2Ds, which are coordinates on Earth.
For CGPathContainsPoint, you want to pass in your polygonRenderer path (created from your polygon in viewDidLoad()) and current location like this:
So you want to think about where you should be putting this code, as where you currently have it is inside the function that gets called whenever an MKOverlay gets drawn on screen, and that is completely unrelated to this.
Updated for Swift 3