UIScrollView paging enabled with content inset is

2020-05-26 02:53发布

I created the UIScrollView with content insets.

scrollView.frame = CGRectMake(-80, 180, 480, 190)
self.scrollView.contentInset = UIEdgeInsetsMake(0, 160, 0, 160);
self.scrollView.pagingEnabled = YES;
[self.scrollView setContentSize:CGSizeMake(480, 190)];

// Add three Views
[self.scrollView addSubview:view1];
[self.scrollView addSubview:view2];
[self.scrollView addSubview:view3];

[view1 setFrame:CGRectMake(0, 0, 160, 190)];
[view2 setFrame:CGRectMake(160, 0, 160, 190)];
[view3 setFrame:CGRectMake(320, 0, 160, 190)];

d

At first time, scrollView.contentOffset.x was -160.0

But the weird problem is when I tap on scrollView(Yellow Area), content offset x value is resetting to 0 and shown like this.

enter image description here

I tried several times, but tapping on Scroll View resets the content offset to 0.

How can I prevent this?

2条回答
贼婆χ
2楼-- · 2020-05-26 03:28

UIScrollView paging works by scrolling pages with the same width of the scrollView (in your case pages of 480 width). This means that you have 1 single page (you'd still be able to scroll left and right due to the 160 content inset).

One way to make this work would be:

self.scrollView.frame = CGRectMake(80, 180, 160, 190);
self.scrollView.clipsToBounds = NO;
self.scrollView.contentInset = UIEdgeInsetsZero;
self.scrollView.pagingEnabled = YES;
[self.scrollView setContentSize:CGSizeMake(480, 190)];

This will draw and scroll correctly, however, the sides of the screen will not be interactive (80 pixels on each side, since the control starts at frame.origin.x=80 and ends at 80+160=240).

Second option would be to handle paging yourself, by using methods provided by UIScrollViewDelegate.

- (void)viewDidLoad
{
    [super viewDidLoad];
    // pageIndex must be declared as a class member - this is used to prevent skipping pages during scroll
    pageIndex = 0;
    self.scrollView.frame = CGRectMake(0, 180, 320, 190);
    self.scrollView.contentInset = UIEdgeInsetsMake(0, 80, 0, 80);
    self.scrollView.pagingEnabled = NO;
    self.scrollView.clipsToBounds = YES;
    [self.scrollView setContentSize:CGSizeMake(480, 190)];
    self.scrollView.delegate = self;
}

- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset{
    int pageWidth = 160;
    int pageX = pageIndex*pageWidth-scrollView.contentInset.left;
    if (targetContentOffset->x<pageX) {
        if (pageIndex>0) {
            pageIndex--;
        }
    }
    else if(targetContentOffset->x>pageX){
        if (pageIndex<3) {
            pageIndex++;
        }
    }
    targetContentOffset->x = pageIndex*pageWidth-scrollView.contentInset.left;
    NSLog(@"%d %d", pageIndex, (int)targetContentOffset->x);
}
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太酷不给撩
3楼-- · 2020-05-26 03:40

In addition to alex's first approach with setting clipsToBounds to NO, I need to react to the scroll outside of the scroll view bounds. So I created ScrollForwarderView class which is subclass of UIView.

ScrollForwarderView.h

#import <UIKit/UIKit.h>

@interface ScrollForwarderView : UIView
@property (nonatomic, weak) UIScrollView *scrollView;
@end

ScrollForwarderView.m

...
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
    if ([self pointInside:point withEvent:event]) {
        return _scrollView;
    }
    return nil;
}

Then place UIView with custom class ScrollForwarderView above the scroll view, link scrollView property to my scroll view and it nicely forwarded the user events to scrollview.

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