C# Struct instance behavior changes when captured

2020-05-26 00:54发布

I've got a work around for this issue, but I'm trying to figure out why it works . Basically, I'm looping through a list of structs using foreach. If I include a LINQ statement that references the current struct before I call a method of the struct, the method is unable to modify the members of the struct. This happens regardless of whether the LINQ statement is even called. I was able to work around this by assigning the value I was looking for to a variable and using that in the LINQ, but I would like to know what is causing this. Here's an example I created.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WeirdnessExample
{
    public struct RawData
    {
        private int id;

        public int ID
        {
            get{ return id;}
            set { id = value; }
        }

        public void AssignID(int newID)
        {
            id = newID;
        }
    }

    public class ProcessedData
    {
        public int ID { get; set; }
    }

    class Program
    {
        static void Main(string[] args)
        {
            List<ProcessedData> processedRecords = new List<ProcessedData>();
            processedRecords.Add(new ProcessedData()
            {
                ID = 1
            });


            List<RawData> rawRecords = new List<RawData>();
            rawRecords.Add(new RawData()
            {
                ID = 2
            });


            int i = 0;
            foreach (RawData rawRec in rawRecords)
            {
                int id = rawRec.ID;
                if (i < 0 || i > 20)
                {
                    List<ProcessedData> matchingRecs = processedRecords.FindAll(mr => mr.ID == rawRec.ID);
                }

                Console.Write(String.Format("With LINQ: ID Before Assignment = {0}, ", rawRec.ID)); //2
                rawRec.AssignID(id + 8);
                Console.WriteLine(String.Format("ID After Assignment = {0}", rawRec.ID)); //2
                i++;
            }

            rawRecords = new List<RawData>();
            rawRecords.Add(new RawData()
            {
                ID = 2
            });

            i = 0;
            foreach (RawData rawRec in rawRecords)
            {
                int id = rawRec.ID;
                if (i < 0)
                {
                    List<ProcessedData> matchingRecs = processedRecords.FindAll(mr => mr.ID == id);
                }
                Console.Write(String.Format("With LINQ: ID Before Assignment = {0}, ", rawRec.ID)); //2
                rawRec.AssignID(id + 8);
                Console.WriteLine(String.Format("ID After Assignment = {0}", rawRec.ID)); //10
                i++;
            }

            Console.ReadLine();
        }
    }
}

标签: c# struct
5条回答
爷、活的狠高调
2楼-- · 2020-05-26 01:29

This might solve your issue. It swaps out foreach for a for and makes the struct immutable.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WeirdnessExample
{
    public struct RawData
    {
        private readonly int id;

        public int ID
        {
            get{ return id;}
        }

        public RawData(int newID)
        {
            id = newID;
        }
    }

    public class ProcessedData
    {
        private readonly int id;

        public int ID
        {
            get{ return id;}
        }

        public ProcessedData(int newID)
        {
            id = newID;
        }
    }

    class Program
    {
        static void Main(string[] args)
        {
            List<ProcessedData> processedRecords = new List<ProcessedData>();
            processedRecords.Add(new ProcessedData(1));


            List<RawData> rawRecords = new List<RawData>();
            rawRecords.Add(new RawData(2));


            for (int i = 0; i < rawRecords.Count; i++)
            {
                RawData rawRec = rawRecords[i];
                int id = rawRec.ID;
                if (i < 0 || i > 20)
                {
                    RawData rawRec2 = rawRec;
                    List<ProcessedData> matchingRecs = processedRecords.FindAll(mr => mr.ID == rawRec2.ID);
                }

                Console.Write(String.Format("With LINQ: ID Before Assignment = {0}, ", rawRec.ID)); //2
                rawRec = new RawData(rawRec.ID + 8);
                Console.WriteLine(String.Format("ID After Assignment = {0}", rawRec.ID)); //2
                i++;
            }

            rawRecords = new List<RawData>();
            rawRecords.Add(new RawData(2));

            for (int i = 0; i < rawRecords.Count; i++)
            {
                RawData rawRec = rawRecords[i];
                int id = rawRec.ID;
                if (i < 0)
                {
                    List<ProcessedData> matchingRecs = processedRecords.FindAll(mr => mr.ID == id);
                }
                Console.Write(String.Format("With LINQ: ID Before Assignment = {0}, ", rawRec.ID)); //2
                rawRec = new RawData(rawRec.ID + 8);
                Console.WriteLine(String.Format("ID After Assignment = {0}", rawRec.ID)); //10
                i++;
            }

            Console.ReadLine();
        }
    }
}
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对你真心纯属浪费
3楼-- · 2020-05-26 01:35

I suspect this has to do with how lambda expressions are evaluated. See this question and its answer for more details.

Question:

When using lambda expressions or anonymous methods in C#, we have to be wary of the access to modified closure pitfall. For example:

foreach (var s in strings)
{
   query = query.Where(i => i.Prop == s); // access to modified closure

Due to the modified closure, the above code will cause all of the Where clauses on the query to be based on the final value of s.

Answer:

This is one of the worst "gotchas" in C#, and we are going to take the breaking change to fix it. In C# 5 the foreach loop variable will be logically inside the body of the loop, and therefore closures will get a fresh copy every time.

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小情绪 Triste *
4楼-- · 2020-05-26 01:36

Okay, I've managed to reproduce this with a rather simpler test program, as shown below, and I now understand it. Admittedly understanding it doesn't make me feel any less nauseous, but hey... Explanation after code.

using System;
using System.Collections.Generic;

struct MutableStruct
{
    public int Value { get; set; }

    public void AssignValue(int newValue)
    {
        Value = newValue;
    }
}

class Test
{
    static void Main()
    {
        var list = new List<MutableStruct>()
        {
            new MutableStruct { Value = 10 }
        };

        Console.WriteLine("Without loop variable capture");
        foreach (MutableStruct item in list)
        {
            Console.WriteLine("Before: {0}", item.Value); // 10
            item.AssignValue(30);
            Console.WriteLine("After: {0}", item.Value);  // 30
        }
        // Reset...
        list[0] = new MutableStruct { Value = 10 };

        Console.WriteLine("With loop variable capture");
        foreach (MutableStruct item in list)
        {
            Action capture = () => Console.WriteLine(item.Value);
            Console.WriteLine("Before: {0}", item.Value);  // 10
            item.AssignValue(30);
            Console.WriteLine("After: {0}", item.Value);   // Still 10!
        }
    }
}

The difference between the two loops is that in the second one, the loop variable is captured by a lambda expression. The second loop is effectively turned into something like this:

// Nested class, would actually have an unspeakable name
class CaptureHelper
{
    public MutableStruct item;

    public void Execute()
    {
        Console.WriteLine(item.Value);
    }
}

...
// Second loop in main method
foreach (MutableStruct item in list)
{
    CaptureHelper helper = new CaptureHelper();
    helper.item = item;
    Action capture = helper.Execute;

    MutableStruct tmp = helper.item;
    Console.WriteLine("Before: {0}", tmp.Value);

    tmp = helper.item;
    tmp.AssignValue(30);

    tmp = helper.item;
    Console.WriteLine("After: {0}", tmp.Value);
}

Now of course each time we copy the variable out of helper we get a fresh copy of the struct. This should normally be fine - the iteration variable is read-only, so we'd expect it not to change. However, you have a method which changes the contents of the struct, causing the unexpected behaviour.

Note that if you tried to change the property, you'd get a compile-time error:

Test.cs(37,13): error CS1654: Cannot modify members of 'item' because it is a
    'foreach iteration variable'

Lessons:

  • Mutable structs are evil
  • Structs which are mutated by methods are doubly evil
  • Mutating a struct via a method call on an iteration variable which has been captured is triply evil to the extent of breakage

It's not 100% clear to me whether the C# compiler is behaving as per the spec here. I suspect it is. Even if it's not, I wouldn't want to suggest the team should put any effort into fixing it. Code like this is just begging to be broken in subtle ways.

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看我几分像从前
5楼-- · 2020-05-26 01:38

Ok. We definitely have an issues here but I suspect that this issue not with closures per se but with foreach implementation instead.

C# 4.0 specification stated (8.8.4 The foreach statement) that "the iteration variable corresponds to a read-only local variable with a scope that extends over the embedded statement". That's why we can't change loop variable or increment it's property (as Jon already stated):

struct Mutable
{
    public int X {get; set;}
    public void ChangeX(int x) { X = x; }
}

var mutables = new List<Mutable>{new Mutable{ X = 1 }};
foreach(var item in mutables)
{
  // Illegal!
  item = new Mutable(); 

  // Illegal as well!
  item.X++;
}

In this regard read-only loop variables behave almost exactly the same as any readonly field (in terms of accessing this variable outside of the constructor):

  • We can't change readonly field outside of the constructor
  • We can't change property of the read-only field of value type
  • We're treating readonly fields as values that leads to using a temporary copy every time we accessing readonly field of value type.

.

class MutableReadonly
{
  public readonly Mutable M = new Mutable {X = 1};
}

// Somewhere in the code
var mr = new MutableReadonly();

// Illegal!
mr.M = new Mutable();

// Illegal as well!
mr.M.X++;

// Legal but lead to undesired behavior
// becaues mr.M.X remains unchanged!
mr.M.ChangeX(10);

There is a plenty of issues related to mutable value types and one of them related to the last behavior: changing readonly struct via mutator method (like ChangeX) lead to obscure behavior because we'll modify a copy but not an readonly object itself:

mr.M.ChangeX(10);

Is equivalent to:

var tmp = mr.M;
tmp.ChangeX(10);

If loop variable treated by the C# compiler as a read-only local variable, than its seems reasonable to expect the same behavior for them as for read-only fields.

Right now loop variable in the simple loop (without any closures) behaves almost the same as a read-only field except copying it for every access. But if code changes and closure comes to play, loop variable starts behaving like pure read-only variable:

var mutables = new List<Mutable> { new Mutable { X = 1 } };

foreach (var m in mutables)
{
    Console.WriteLine("Before change: {0}", m.X); // X = 1

    // We'll change loop variable directly without temporary variable
    m.ChangeX(10);

    Console.WriteLine("After change: {0}", m.X); // X = 10
}

foreach (var m in mutables)
{
    // We start treating m as a pure read-only variable!
    Action a = () => Console.WriteLine(m.X));

    Console.WriteLine("Before change: {0}", m.X); // X = 1

    // We'll change a COPY instead of a m variable!
    m.ChangeX(10);

    Console.WriteLine("After change: {0}", m.X); // X = 1
}

Unfortunately I can't find strict rules how read-only local variables should behave but its clear that this behavior is different based on loop body: we're not copying to locals for every access in simple loop, but we DO this if the loop body closes over loop variable.

We all know that Closing over loop variable considered harmful and that loop implementation was changed in the C# 5.0. Simple way to fix that old issue in pre C# 5.0 era was introducing local variable, but interesting that introducing local variable in this our case will change behavior as well:

foreach (var mLoop in mutables)
{
    // Introducing local variable!
    var m = mLoop;

    // We're capturing local variable instead of loop variable
    Action a = () => Console.WriteLine(m.X));

    Console.WriteLine("Before change: {0}", m.X); // X = 1

    // We'll roll back this behavior and will change
    // value type directly in the closure without making a copy!
    m.ChangeX(10); // X = 10 !!

    Console.WriteLine("After change: {0}", m.X); // X = 1
}

Actually this means that C# 5.0 has very subtle breaking change because no one will introduce a local variable any more (and even tools like ReSharper stops warning about it in VS2012 because its not an issue).

I'm OK with both behaviors but inconsistency seems strange.

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仙女界的扛把子
6楼-- · 2020-05-26 01:40

Just to accomplish Sergey's post, I wanna to add following example with manual closure, that demonstrates compiler's behavior. Of course compiler might have any other implementation that satisfies readonly requirement of captured within foreach statement variable.

static void Main()
{
    var list = new List<MutableStruct>()
    {
        new MutableStruct { Value = 10 }
    };

    foreach (MutableStruct item in list)
    {
       var c = new Closure(item);

       Console.WriteLine(c.Item.Value);
       Console.WriteLine("Before: {0}", c.Item.Value);  // 10
       c.Item.AssignValue(30);
       Console.WriteLine("After: {0}", c.Item.Value);   // Still 10!
    }
}

class Closure
{
    public Closure(MutableStruct item){
    Item = item;
}
    //readonly modifier is mandatory
    public readonly MutableStruct Item;
    public void Foo()
    {
        Console.WriteLine(Item.Value);
    }
}  
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