How to make a Texture2D 50% transparent? XNA

2020-05-25 03:43发布

I'm using SpriteBatch to draw a Texture2D on the screen and was wondering how I could manipulate the the images opacity? Anyone know the best way in accomplishing this?

2条回答
ゆ 、 Hurt°
2楼-- · 2020-05-25 04:29

Just use color as new Color(RGBA); where:

  • R is Red
  • G is Green
  • B is Blue
  • A is Alpha

For instance:

new Color(100, 100, 100, 100);
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叼着烟拽天下
3楼-- · 2020-05-25 04:48

Assuming you are using XNA 4.0 with premultiplied alpha. In your spritebatch.draw multiply the color by a float, 0.5f for 50% transparency, and draw as you would normally. If you are not using premultiplied alpha I suggest you do for performance reasons and its more intuitive after you get used to it.

Example:

_spriteBatch.Draw(texture, location, Color.White * 0.5f);

Edit: Also make sure you set your blend state to BlendState.AlphaBlend, or another blend state that supports alpha and is not NonPremultiplied.

Example:

_spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend);
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