I've recentley started using pygame to see what I could come up with and come across a problem which I can't find an answer to without this pygame.sprite.Sprite and rect things, my question is how do I find a position of an image since I need the position of it to calculate a rotation angle. If it helps, here's the code that i am using:
import sys, pygame, math, time;
from pygame.locals import *;
spaceship = ('spaceship.png')
mouse_c = ('crosshair.png')
backg = ('background.jpg')
fire_beam = ('beam.png')
pygame.init()
screen = pygame.display.set_mode((800, 600))
bk = pygame.image.load(backg).convert_alpha()
mousec = pygame.image.load(mouse_c).convert_alpha()
space_ship = pygame.image.load(spaceship).convert_alpha()
f_beam = pygame.image.load(fire_beam).convert_alpha()
clock = pygame.time.Clock()
pygame.mouse.set_visible(False)
space_ship_rect = space_ship.get_rect() #added
while True:
screen.blit(bk, (0, 0))
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == MOUSEBUTTONDOWN and event.button == 1:
print("Left Button Pressed")
elif event.type == MOUSEBUTTONDOWN and event.button == 3:
print("Right Button Pressed")
if event.type == MOUSEMOTION:
x1, y1 = pygame.mouse.get_pos()
x2, y2 = space_ship_rect.x, space_ship_rect.y #added
dx, dy = x2 - x1, y2 - y1
rads = math.atan2(dx, dy)
degs = math.degrees(rads)
print degs
pygame.transform.rotate(space_ship, degs)
pygame.display.update()
pos = pygame.mouse.get_pos()
screen.blit(mousec, (pos))
#screen.blit(space_ship, (375, 300)) #space_ship_rect did not work here.
pygame.display.update()
You can use
.get_rect()
for image to get image rectangle (pygame.Rect()
)and than you can get
x
,y
,width
,height
and evencenterx
,centery
,center
etc.by the way:
.get_rect()
works also with yourscreen
and otherpygame.Surface()
.But you can't assign new values to image so you have to keep
space_ship_rect
and change values in it (so useget_rect()
only once to get image size)If you change
x
,y
rectangle recalculatecenterx
,centery
usingwidth
andheight
. If you changecenterx
,centery
rectangle recalculatex
andy
You could create class with
self.image
for bitmap andself.rect
for image size and position.ps. you can use
screen.blit(space_ship, space_ship_rect)