The following code is an attempt to me better understand [NSURLConnection sendAsynchronousRequest:queue:completionHandler]
.
There are NSLog
statements in the completionHandler
block, but when I run this in main.m
in XCode from a command line project, it never enters the completionHandler
blocks. I've tried using the different queues, mainQueue
and currentQueue
but neither work.
My hunch is that the queue is being deallocated before the request is completed and that retain cycles are involved.
#import <Foundation/Foundation.h>
int main(int argc, const char * argv[]) {
@autoreleasepool {
NSCache *myCache = [[NSCache alloc] init];
NSArray *images = @[
@"http://i.stack.imgur.com/E66qr.png",
@"http://www.tiempoyquimera.com/wp-content/uploads/2010/01/Euro-Trash-Girl-2010.jpg",
@"http://1.bp.blogspot.com/-Mxd8AB2nbQY/UYCISJiQz3I/AAAAAAAAAH8/Tc43U8aa9dM/s1600/Tarantino10colhans_1460858i.jpg",
@"https://awestruckwanderer.files.wordpress.com/2014/02/alan-watts.png",
@"http://www.esalen.org/sites/default/files/photo_images/20120201_DELLIS__MG_9612_711.jpg"];
for (NSString *image in images){
NSURL *myURL = [NSURL URLWithString:image];
NSURLRequest *request = [[NSURLRequest alloc] initWithURL:myURL];
NSLog(@"Can handle request %@", @([NSURLConnection canHandleRequest:request]));
NSOperationQueue *queue = [[NSOperationQueue alloc]init];
[NSURLConnection sendAsynchronousRequest:request
queue:[NSOperationQueue mainQueue]
completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) {
NSLog(@"In the completion handler");
if (!error)
{
// save data to cache with url as key
NSLog(@"Image Added to Cache");
[myCache setObject:data
forKey:myURL];
} else
{
NSLog(@"Image Not Added to Cache");
}
}];
}
}
return 0;
}
Not quite. Retain cycles are not involved. Persistence is involved. You are doing this in a
main
function. It exits immediately - the asynchronous stuff (the networking and the subsequent callback) is asynchronous, so it would come later, if we had any persistence. But we don't.main
exits, and that means that the whole darned program is torn down, kaboom, before there is any opportunity to do any networking, let alone call back into the completion handler after the networking.Now contrast this with how things happen in real life. In a real iOS app,
main
does not exit, because it callsUIApplicationMain
, which loops until the app is terminated.In that code,
UIApplicationMain
just keeps running until it is aborted or otherwise terminated. Meanwhile, classes and instance have sprung to life, and they persist, becauseUIApplicationMain
does not stop. For example:Now, in one sense, exactly the same thing happens:
someMethod
exits immediately. But our program overall is still running!UIApplicationMain
has a run loop and that run loop is still cycling. Thus, things live on, and so now the asynchronous material can happen - we can network and then call the callback.