Fill UIImageView with other color animated

2020-05-24 08:41发布

I'm having a imageview and I want that imageview to animate with a color. So my image is first a green one and then I want to animate it to a orange one.

This is my code:

class TestView: UIView {

    func startAnimate(){

        let size:CGSize = self.bounds.size

        let layer = UIImageView(image: UIImage(named: "LaunchIcon"))
        layer.frame = self.bounds

        let initialRect:CGRect = CGRect.init(x: 0, y: size.height, width: size.width, height: 0)
        let finalRect:CGRect = CGRect.init(x: 0, y: size.height, width: size.width, height: size.height)

        let sublayer = CALayer()
        sublayer.frame = initialRect
        sublayer.backgroundColor = UIColor.orange.cgColor
        sublayer.opacity = 0.5


        let mask:CAShapeLayer = CAShapeLayer()
        mask.frame = self.bounds
        mask.path = UIBezierPath(rect: self.bounds).cgPath
        mask.fillColor = UIColor.black.cgColor

        layer.layer.addSublayer(sublayer)
        layer.layer.mask = mask

        self.layer.addSublayer(layer.layer)

        let boundsAnim:CABasicAnimation  = CABasicAnimation(keyPath: "bounds")
        boundsAnim.toValue = NSValue.init(cgRect:finalRect)

        let animationGroup = CAAnimationGroup()
        animationGroup.animations = [boundsAnim]
        animationGroup.isRemovedOnCompletion = false
        animationGroup.duration = 2
        animationGroup.fillMode = kCAFillModeForwards

        sublayer.add(animationGroup, forKey: nil)
    }
}

My result:

enter image description here

The first problem is that the orange is taking the whole frame and not just my image. The second problem is that it doesn't fill to the top.

1条回答
够拽才男人
2楼-- · 2020-05-24 08:54

Some of the issues with your code:

  1. You add a rectangular mask to a layer, which is not affecting rendering at all. You never change it's frame, position, shape or anything else, so it's purpose is unclear.

  2. sublayer is supposed to be visible inside your glass shape only, right? But in code you define it as a rectengular and it is a subview, so there is no reason it would be trimmed by the shape of your glass image.

  3. Please don't call views as layer, it's confusing for anyone who is reading your code. If it's not a layer, don't call it layer, simple as that.

let layer = UIImageView(image: UIImage(named: "LaunchIcon"))

  1. You don't need CAAnimationGroup if you're wrapping a single CABasicAnimation

Working solution:

In fact you don't need to use CoreAnimation here, you can implement this with a higher level plain UIKit. Your best friends in this case are mask property of UIView and animateWithDuration method:

class GlassView: UIView {

    let liquidView = UIView() //is going to be animated from bottom to top
    let shapeView = UIImageView() //is going to mask everything with alpha mask

    override init(frame: CGRect) {
        super.init(frame: frame)
        setup()
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        setup()
    }

    func setup() {
        self.backgroundColor = UIColor.darkGray
        self.liquidView.backgroundColor = UIColor.orange

        self.shapeView.contentMode = .scaleAspectFit
        self.shapeView.image = UIImage(named: "glass")

        self.addSubview(liquidView)
        self.mask = shapeView

        layoutIfNeeded()
        reset()
    }

    override func layoutSubviews() {
        super.layoutSubviews()

        liquidView.frame = self.bounds
        shapeView.frame = self.bounds            
    }

    func reset() {
        liquidView.frame.origin.y = bounds.height
    }

    func animate() {
        reset()
        UIView.animate(withDuration: 1) {
            self.liquidView.frame.origin.y = 0
        }
    }
}

Output:

enter image description here

used mask

Implementation details:

The view’s alpha channel determines how much of the view’s content and background shows through. Fully or partially opaque pixels allow the underlying content to show through but fully transparent pixels block that content.

Make sure your mask image is .png and contains a shape on a transparent background.

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