I have a large story in String format. I want to show the text in gallery. What I want to do is to slice all the text in such a way that all my view in gallery show the text which fit on the screen.
So that I can make my string in part, where each part will be shown on screen and each part will cover the whole screen.
One thing to be note is that user can change text size Large , Small so the text on screen will also be change as size change.
I am wondering if there is a way to do this.
Solution
Thank you so much to userSeven7s for helping me. Based on your example I am able to make an example. Here it is:
package com.gsoft.measure.text;
import java.util.Timer;
import java.util.TimerTask;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.util.Log;
import android.widget.LinearLayout;
import android.widget.TextView;
public class MainScreen extends Activity {
private final String TAG = "MainScreen";
private String textToBeShown = "These are the text";
private String sampleText = "Here are more text";
private TextView mTextView = null;
Handler handler = new Handler() {
public void handleMessage(Message msg) {
if (msg.what == 1) {
updateUI();
}
};
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
mTextView = (TextView) findViewById(R.id.ui_main_textView);
mTextView.setTextSize(20f);
for (int i = 0; i < 100; i++) {
textToBeShown = textToBeShown + " =" + i + "= " + sampleText;
}
// I am using timer as the in UI is not created and
// we can't get the width.
TimerTask task = new TimerTask() {
@Override
public void run() {
// So that UI thread can handle UI work
handler.sendEmptyMessage(1);
}
};
Timer timer = new Timer();
timer.schedule(task, 1000 * 1);
}
@Override
protected void onResume() {
super.onResume();
}
private void updateUI() {
// Set text
mTextView.setText(textToBeShown);
// Check the width
Log.e(TAG, "Width = " + mTextView.getWidth());
// Check height of one line
Log.e(TAG, "Line height= " + mTextView.getLineHeight());
// Check total height for TextView
Log.e(TAG, "Text height= " + mTextView.getHeight());
// No of line we can show in textview
int totalLine = mTextView.getHeight() / mTextView.getLineHeight();
Log.e(TAG, "Total Lines are height= " + totalLine);
for (int i = 0; i < totalLine; i++) {
// Get No of characters fit in that textView
int number = mTextView.getPaint().breakText(textToBeShown, 0, textToBeShown.length(), true,
mTextView.getWidth(), null);
Log.e(TAG, "Number of chracters = " + number);
// Show the text that fit into line
Log.e(TAG, textToBeShown.substring(0, number));
// Update the text to show next
textToBeShown = textToBeShown.substring(number, textToBeShown.length());
}
}
}
Here is my XML
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/layout_id_for_value"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="@color/black"
android:orientation="vertical" >
<TextView
android:id="@+id/ui_main_textView"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="@color/twitter"
android:textColor="@color/white" />
</LinearLayout>
You check the
TextView
source code and see how they decide where to ellipsize the string.The code for
TextView
is here.Alternatively, you can use
TextUtils
class'spublic static CharSequence ellipsize(CharSequence text, TextPaint p, float avail, TruncateAt where)
method.TextPaint p
should be the TextView's paint object.Update:
Another alternative is to use
Paint.getTextWidths(char[] text, int index, int count, float[] widths)
.i
is the number of characters that fit in the TextView.availableWidth
is the width of theTextView
in pixels.This code is approximate and contains syntax errors. You will have to do some minor changes to get it working.
Update 2:
Another alternative would be to use
I think this is the best solution for you. Check its documentation here.
Update:
Sample code using paint.
breakText
method.Graphics.getFontMetrics and FontMetrics.stringWidth will help you to determine real size of text on the screen. Based on this calculation you can determine how long shown substring should be.
if each part has a different number of characters , they will also need to have different size of fonts . not only that , but too small devices will also have a too small font size , since the text need to fit a smaller space. i'd suggest having the same font size for all of the parts , while allowing to scroll down if there is not enough space.
for this , you can use a viewpager with scrollviews on each page , each contain a textview.