I am having trouble submitting my newest app update with Xcode 8 GM. I updated my iPhone and watchOS app in this update.
When trying to submit I get the following error:
iTunes Store operation failed. Invalid Code Signing Entitlements. Your application bundle's signature contains code signing entitlements that are not supported on iOS. Specifically, value 'QX3TDZXXXX.AppName' for key 'application-identifier' in 'Payload/AppName.app/AppName' is not supported. This value should be a string starting with your TEAMID, followed by a dot '.', followed by the bundle identifier.
I set signing to automatic by checking "Automatically manage signing" in Xcode. Everything looks fine to me.
After searching for a solution everywhere I tried to change the Code Signing Identity in Build Settings to iOS Distribution. That also gives me an error right away:
AppName has conflicting provisioning settings. AppName is automatically signed for development, but a conflicting code signing identity iPhone Distribution has been manually specified. Set the code signing identity value to "iPhone Developer" in the build settings editor, or switch to manual signing in the project editor. Code signing is required for product type 'Application' in SDK 'iOS 10.0'
I also:
- cleaned project
- restarted Xcode
- rebooted my Mac
- revoked my distribution certificate
Did someone else have a similar problem and knows how to fix it?
Thanks in advance!
Try this solution:
It should help you.
I had the same issue and none of the suggested workarounds here worked. I assumed it had to do something with how the XCode project is configured, so I tracked back and found out I was following this guide Building multiple versions of a React Native app and had missed the following step.
EDIT : Turns out that was not the actual problem. I had to enable Push Notifications in Capabilities since the App ID on the developer console had it turned on.
What helped me was:
I unchecked "Automatically manage signing" and then check it on again. After that Xcode told me it would reset the settings to the default and after that it finally worked.
I wasted more than a whole day on this but I finally found the solution!
Somehow in my Build Settings, the "Product Bundle Identifier" was only my apps name instead of the unique Bundle Identifier (e.g. com.YX.AppName).
Click on your project, choose your App, press Build Settings and search for "packaging". You should find it there.
Found this by creating a brand new project and comparing every single setting.
In case this is not what is wrong in your project, these are the things I found on this topic before. Maybe one of these things might help you:
Had the same issue. I restarted my laptop, rebuilt the release build, restarted Xcode, rebuilt the archives. Then it worked.