Move view with keyboard using Swift

2019-01-01 09:40发布

I have an app that has a text field on the lower half of the view. This means that when I go to type in the text field the keyboard covers the textfield.

How would I go about moving the view upwards while typing so I can see what i'm typing and then moving it back down to its original place when the keyboard disappears?

I've looked everywhere but all the solutions appear to be in Obj-C which I can't quite convert just yet.

Any help would be greatly appreciated.

30条回答
梦寄多情
2楼-- · 2019-01-01 10:13

Here is my solution (actually this code is for the case when you have few textfields in your view, this works also for the case when you have one textfield)

class MyViewController: UIViewController, UITextFieldDelegate {

@IBOutlet weak var firstTextField: UITextField!
@IBOutlet weak var secondTextField: UITextField!

var activeTextField: UITextField!
var viewWasMoved: Bool = false


override func viewDidLoad() {
    super.viewDidLoad()
    NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(PrintViewController.keyboardWillShow(_:)), name: UIKeyboardWillShowNotification, object: nil)
    NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(PrintViewController.keyboardWillHide(_:)), name: UIKeyboardWillHideNotification, object: nil)
}

override func viewDidDisappear(animated: Bool) {
    super.viewWillDisappear(animated)
    NSNotificationCenter.defaultCenter().removeObserver(self)
}

func textFieldDidBeginEditing(textField: UITextField) {
    self.activeTextField = textField
}

func textFieldDidEndEditing(textField: UITextField) {
    self.activeTextField = nil
}

func textFieldShouldReturn(textField: UITextField) -> Bool {
    textField.resignFirstResponder()
    return true
}


func keyboardWillShow(notification: NSNotification) {

    let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue()

    var aRect: CGRect = self.view.frame
    aRect.size.height -= keyboardSize!.height

    let activeTextFieldRect: CGRect? = activeTextField?.frame
    let activeTextFieldOrigin: CGPoint? = activeTextFieldRect?.origin

    if (!CGRectContainsPoint(aRect, activeTextFieldOrigin!)) {
        self.viewWasMoved = true
        self.view.frame.origin.y -= keyboardSize!.height
    } else {
        self.viewWasMoved = false
    }
}

func keyboardWillHide(notification: NSNotification) {
    if (self.viewWasMoved) {
        if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
            self.view.frame.origin.y += keyboardSize.height
        }
    }
}
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琉璃瓶的回忆
3楼-- · 2019-01-01 10:13

i've read answers and solved my problem by this lines of code:

class ViewController: UIViewController, UITextFieldDelegate {

  @IBOutlet weak var titleField: UITextField!
  @IBOutlet weak var priceField: UITextField!
  @IBOutlet weak var detailsField: UTtextField!

  override func viewDidLoad() {
   super.viewDidLoad()
// Do not to forget to set the delegate otherwise the textFieldShouldReturn(_:)
// won't work and the keyboard will never be hidden.
   priceField.delegate = self
   titleField.delegate = self
   detailsField.delegate = self

   NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow),
 name: NSNotification.Name.UIKeyboardWillShow, object: nil)

   NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide),
 name: NSNotification.Name.UIKeyboardWillHide, object: nil)
  }

   func textFieldShouldReturn(_ textField: UITextField) -> Bool {
      self.view.endEditing(true)
      return false
   }

 func keyboardWillShow(notification: NSNotification) {
   var translation:CGFloat = 0
   if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
     if detailsField.isEditing{
       translation = CGFloat(-keyboardSize.height)
     }else if priceField.isEditing{
       translation = CGFloat(-keyboardSize.height / 3.8)
     }
   }
    UIView.animate(withDuration: 0.2) {
   self.view.transform = CGAffineTransform(translationX: 0, y: translation)
    }
  }


 func keyboardWillHide(notification: NSNotification) {
    UIView.animate(withDuration: 0.2) {
     self.view.transform = CGAffineTransform(translationX: 0, y: 0)
    } 
  }
}

I have a few UITextFields and want the view to move up differently depending on which textField is tapped.

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泪湿衣
4楼-- · 2019-01-01 10:13

I noticed that the other answers involved cutting some of the top from the view. If you want to simply resize the view without cutting any content, just try this method :)

func keyboardWillShow(notification: NSNotification) {
    if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
        self.view.setTranslatesAutoresizingMaskIntoConstraints(true)
        self.view.frame = CGRectMake(self.view.frame.origin.x, self.view.frame.origin.y, self.view.frame.size.width, self.view.frame.height - keyboardSize.height)
    }
}

func keyboardWillHide(notification: NSNotification) {
    if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
        self.collectionView.setTranslatesAutoresizingMaskIntoConstraints(false)
        self.view.frame = CGRectMake(self.view.frame.origin.x, self.view.frame.origin.y, self.view.frame.size.width, self.view.frame.height + keyboardSize.height)
    }
}
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十年一品温如言
5楼-- · 2019-01-01 10:14

The validated answer doesn't take in account the textfield position and has some bug (double displacement, never come back the primary position, displacement even if the texfield is on top of the view...)

The idea is :

  • to get the focus TextField absolute Y position
  • to get the keyboard height
  • to get the ScreenHeight
  • Then calculate the distance between keyboard position and textfield (if < 0 -> move up the view)
  • to use UIView.transform instead of UIView.frame.origin.y -= .., cause it's easier to come back to original position with UIView.transform = .identity

then we will be able to move the view only if necessary and of the specific displacement in oder to have the focused texField just over the keyboard

Here is the code :

Swift 4

class ViewController: UIViewController, UITextFieldDelegate {

var textFieldRealYPosition: CGFloat = 0.0

override func viewDidLoad() {
    super.viewDidLoad()

    NotificationCenter.default.addObserver(self, selector: #selector(VehiculeViewController.keyboardWillShow), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
    NotificationCenter.default.addObserver(self, selector: #selector(VehiculeViewController.keyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil)

  // Delegate all textfields

}


@objc func keyboardWillShow(notification: NSNotification) {
    if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
        let distanceBetweenTextfielAndKeyboard = self.view.frame.height - textFieldRealYPosition - keyboardSize.height
        if distanceBetweenTextfielAndKeyboard < 0 {
            UIView.animate(withDuration: 0.4) {
                self.view.transform = CGAffineTransform(translationX: 0.0, y: distanceBetweenTextfielAndKeyboard)
            }
        }
    }
}


@objc func keyboardWillHide(notification: NSNotification) {
    UIView.animate(withDuration: 0.4) {
        self.view.transform = .identity
    }
}


func textFieldDidBeginEditing(_ textField: UITextField) {
  textFieldRealYPosition = textField.frame.origin.y + textField.frame.height
  //take in account all superviews from textfield and potential contentOffset if you are using tableview to calculate the real position
}

}

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看淡一切
6楼-- · 2019-01-01 10:14

Swift 3 code

var activeField: UITextField?

override func viewDidLoad() {
    super.viewDidLoad()

    NotificationCenter.default.addObserver(self, selector: #selector(ProfileViewController.keyboardWillShow), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
    NotificationCenter.default.addObserver(self, selector: #selector(ProfileViewController.keyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}

func textFieldDidBeginEditing(_ textField: UITextField){
    activeField = textField
}

func textFieldDidEndEditing(_ textField: UITextField){
    activeField = nil
}

func keyboardWillShow(notification: NSNotification) {
    if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
        if (self.activeField?.frame.origin.y)! >= keyboardSize.height {
            self.view.frame.origin.y = keyboardSize.height - (self.activeField?.frame.origin.y)!
        } else {
            self.view.frame.origin.y = 0
        }
    }
}

func keyboardWillHide(notification: NSNotification) {
    self.view.frame.origin.y = 0
}
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余欢
7楼-- · 2019-01-01 10:14

One of the popular answers on this thread uses the following code:

func keyboardWillShow(sender: NSNotification) {
    self.view.frame.origin.y -= 150
}
func keyboardWillHide(sender: NSNotification) {
    self.view.frame.origin.y += 150
}

There's an obvious problem with offsetting your view by a static amount. It'll look nice on one device but will look bad on any other size configuration. You'll need to get the keyboards height and use that as your offset value.

Here's a solution that works on all devices and handles the edge-case where the user hides the predictive text field while typing.

Solution

Important to note below, we're passing self.view.window in as our object parameter. This will provide us with data from our Keyboard, such as its height!

@IBOutlet weak var messageField: UITextField!

override func viewDidLoad() {
    super.viewDidLoad()

    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillShow:"), name:UIKeyboardWillShowNotification, object: self.view.window)
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillHide:"), name:UIKeyboardWillHideNotification, object: self.view.window)
}

func keyboardWillHide(sender: NSNotification) {
    let userInfo: [NSObject : AnyObject] = sender.userInfo!
    let keyboardSize: CGSize = userInfo[UIKeyboardFrameBeginUserInfoKey]!.CGRectValue.size
    self.view.frame.origin.y += keyboardSize.height
}

We'll make it look nice on all devices and handle the case where the user adds or removes the predictive text field.

func keyboardWillShow(sender: NSNotification) {
    let userInfo: [NSObject : AnyObject] = sender.userInfo!
    let keyboardSize: CGSize = userInfo[UIKeyboardFrameBeginUserInfoKey]!.CGRectValue.size
    let offset: CGSize = userInfo[UIKeyboardFrameEndUserInfoKey]!.CGRectValue.size

    if keyboardSize.height == offset.height {
        UIView.animateWithDuration(0.1, animations: { () -> Void in
            self.view.frame.origin.y -= keyboardSize.height
        })
    } else {
        UIView.animateWithDuration(0.1, animations: { () -> Void in
            self.view.frame.origin.y += keyboardSize.height - offset.height
        })
    }
}

Remove Observers

Don't forget to remove your observers before you leave the view to prevent unnecessary messages from being transmitted.

override func viewWillDisappear(animated: Bool) {
    NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillShowNotification, object: self.view.window)
    NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillHideNotification, object: self.view.window)
}

Update based on question from comments:

If you have two or more text-fields, you can check to see if your view.frame.origin.y is at zero.

func keyboardWillShow(sender: NSNotification) {
    let userInfo: [NSObject : AnyObject] = sender.userInfo!

    let keyboardSize: CGSize = userInfo[UIKeyboardFrameBeginUserInfoKey]!.CGRectValue.size
    let offset: CGSize = userInfo[UIKeyboardFrameEndUserInfoKey]!.CGRectValue.size

    if keyboardSize.height == offset.height {
        if self.view.frame.origin.y == 0 {
            UIView.animateWithDuration(0.1, animations: { () -> Void in
                self.view.frame.origin.y -= keyboardSize.height
            })
        }
    } else {
        UIView.animateWithDuration(0.1, animations: { () -> Void in
            self.view.frame.origin.y += keyboardSize.height - offset.height
        })
    }
     print(self.view.frame.origin.y)
}
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