Factory Pattern but with object Parameters

2020-05-20 05:02发布

Take the following classic factory pattern:

public interface IPizza
{
    decimal Price { get; }
}

public class HamAndMushroomPizza : IPizza
{
    decimal IPizza.Price
    {
        get
        {
            return 8.5m;
        }
    }
}
public abstract class PizzaFactory
{
    public abstract IPizza CreatePizza(ItalianPizzaFactory.PizzaType pizzaType);
}

public class ItalianPizzaFactory : PizzaFactory
{
    public enum PizzaType
    {
        HamMushroom,
        Deluxe,
        Hawaiian
    }

    public override IPizza CreatePizza(PizzaType pizzaType)
    {
        switch (pizzaType)
        {
            case PizzaType.HamMushroom:
                return new HamAndMushroomPizza();
            case PizzaType.Hawaiian:
                return new HawaiianPizza();
            default:
                throw new ArgumentException("The pizza type " + pizzaType + " is not recognized.");
        }
    }
}

What if one (or many) of the Concrete Pizzas requires a parameter specific to the concrete implementation at construction. For example, lets say the HamAndMushroom factory requires a parameter called, MushroomType and this parameter would be required to instantiate the object?

7条回答
Summer. ? 凉城
2楼-- · 2020-05-20 05:14

You would have to add another CreatePizza() method for that factory class. And that would mean that users of the factory wouldn't be able to create those types of pizzas unless they were specifically using an instance of the HamAndMushroomPizzaFactory class. If they simply have a PizzaFactory reference, they can only call the parameterless version and won't be able to create ham and mushroom pizzas generically.

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做自己的国王
3楼-- · 2020-05-20 05:15

When parameter count gets very high, I do think factory becomes less handy and redundant since the main point of it to make the creation process kinf of invisible.

Also, when the parameters are 'required', then I also think Builder loses its charm.

In this case, I may want to combine factory with a 'Parameter Object' which would reduce the # of parameters needed to be passed into the static factory methods and that could have made the creation logic more readable and neat than using a Builder. But of course, that parameter object is also needed to be created as well but at least it would be in one, single form across your application.

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叼着烟拽天下
4楼-- · 2020-05-20 05:18

You can add parameters to the creator method(s) of your factory. However, if the number of parameters is getting higher (for me that would be more than 2-3), and especially if some or all of those parameters are optional with reasonable default values, you may consider turning the factory into a Builder instead.

That may be especially appropriate for pizzas, where you usually have the same crust, just with different (combinations) of toppings. A Builder models very closely the common way of ordering e.g. "a pizza with salami, tomatoes, maize and double cheese". OTOH for "predefined" pizzas you may want to define helper factory methods, e.g. createMargaritaPizza or createHawaiiPizza which then internally use the builder to create a pizza with the toppings specific to that kind of pizza.

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萌系小妹纸
5楼-- · 2020-05-20 05:19

You can try something like this:

interface IPizza
{
}

class Pizza1 : IPizza
{
  public Pizza1(Pizza1Parameter p)
  {
  }
}

class Pizza2 : IPizza
{
  public Pizza2(Pizza2Parameter p)
  {
  }
}

interface IPizzaParameter
{
  object Type { get; set; }
}

class Pizza1Parameter : IPizzaParameter
{
  public object Type { get; set; }
}

class Pizza2Parameter : IPizzaParameter
{
  public object Type { get; set; }
}

static class PizzaFactory
{
  public enum PizzaType
  {
    Pizza1,
    Pizza2,
  }

  public static IPizza CreatePizza(PizzaType type, IPizzaParameter param)
  {
    switch (type)
    {
      case PizzaType.Pizza1:
        return new Pizza1(param as Pizza1Parameter);
      case PizzaType.Pizza2:
        return new Pizza2(param as Pizza2Parameter);
    }

    throw new ArgumentException();
  }
}

class Program
{
  static void Main()
  {
    var param1 = new Pizza1Parameter();
    var p1 = PizzaFactory.CreatePizza(PizzaFactory.PizzaType.Pizza1, param1);
  }
}

IMHO concept of factory with implementation specific parameters looks wrong.

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放我归山
6楼-- · 2020-05-20 05:24

You can use reflection:

using System.Reflection;

// ...

public override IPizza CreatePizza(PizzaType pizzaType, params object[] parameters) {
            return (IPizza)
                   Activator.CreateInstance(
                        Assembly
                             .GetExecutingAssembly()
                             .GetType(pizzaType.ToString()),
                        parameters);
        }
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家丑人穷心不美
7楼-- · 2020-05-20 05:28

You could pass a new parameter, such as a Map. And query the properties on each concrete constructor. Then all the methods would have the same signature. However, with this solution, the caller of the constructor has to know the specific properties of the concret constructor...(Coupling)

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