How to handle changing data structures on program

2020-05-19 07:51发布

I do embedded software, but this isn't really an embedded question, I guess. I don't (can't for technical reasons) use a database like MySQL, just C or C++ structs.

Is there a generic philosophy of how to handle changes in the layout of these structs from version to version of the program?

Let's take an address book. From program version x to x+1, what if:

  • a field is deleted (seems simple enough) or added (ok if all can use some new default)?
  • a string gets longer or shorter? An int goes from 8 to 16 bits of signed / unsigned?
  • maybe I combine surname/forename, or split name into two fields?

These are just some simple examples; I am not looking for answers to those, but rather for a generic solution.

Obviously I need some hard coded logic to take care of each change.

What if someone doesn't upgrade from version x to x+1, but waits for x+2? Should I try to combine the changes, or just apply x -> x+ 1 followed by x+1 -> x+2?

What if version x+1 is buggy and we need to roll-back to a previous version of the s/w, but have already "upgraded" the data structures?

I am leaning towards TLV (http://en.wikipedia.org/wiki/Type-length-value) but can see a lot of potential headaches.

This is nothing new, so I just wondered how others do it....

标签: c++ c embedded
9条回答
Anthone
2楼-- · 2020-05-19 08:16

What you're looking for is forward-compatible data structures. There are several ways to do this. Here is the low-level approach.

struct address_book
{
  unsigned int length; // total length of this struct in bytes
  char items[0];
}

where 'items' is a variable length array of a structure that describes its own size and type

struct item
{
  unsigned int size; // how long data[] is
  unsigned int id;   // first name, phone number, picture, ...
  unsigned int type; // string, integer, jpeg, ...
  char data[0];
}

In your code, you iterate through these items (address_book->length will tell you when you've hit the end) with some intelligent casting. If you hit an item whose ID you don't know or whose type you don't know how to handle, you just skip it by jumping over that data (from item->size) and continue on to the next one. That way, if someone invents a new data field in the next version or deletes one, your code is able to handle it. Your code should be able to handle conversions that make sense (if employee ID went from integer to string, it should probably handle it as a string), but you'll find that those cases are pretty rare and can often be handled with common code.

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3楼-- · 2020-05-19 08:17

There's a huge concept that the relational database people use.

It's called breaking the architecture into "Logical" and "Physical" layers.

Your structs are both a logical and a physical layer mashed together into a hard-to-change thing.

You want your program to depend on a logical layer. You want your logical layer to -- in turn -- map to physical storage. That allows you to make changes without breaking things.

You don't need to reinvent SQL to accomplish this.

If your data lives entirely in memory, then think about this. Divorce the physical file representation from the in-memory representation. Write the data in some "generic", flexible, easy-to-parse format (like JSON or YAML). This allows you to read in a generic format and build your highly version-specific in-memory structures.

If your data is synchronized onto a filesystem, you have more work to do. Again, look at the RDBMS design idea.

Don't code a simple brainless struct. Create a "record" which maps field names to field values. It's a linked list of name-value pairs. This is easily extensible to add new fields or change the data type of the value.

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霸刀☆藐视天下
4楼-- · 2020-05-19 08:17

I agree with S.Lott in that the best solution is to separate the physical and logical layers of what you are trying to do. You are essentially combining your interface and your implementation into one object/struct, and in doing so you are missing out on some of the power of abstraction.

However if you must use a single struct for this, there are a few things you can do to help make things easier.

1) Some sort of version number field is practically required. If your structure is changing, you will need an easy way to look at it and know how to interpret it. Along these same lines, it is sometimes useful to have the total length of the struct stored in a structure field somewhere.

2) If you want to retain backwards compatibility, you will want to remember that code will internally reference structure fields as offsets from the structure's base address (from the "front" of the structure). If you want to avoid breaking old code, make sure to add all new fields to the back of the structure and leave all existing fields intact (even if you don't use them). That way, old code will be able to access the structure (but will be oblivious to the extra data at the end) and new code will have access to all of the data.

3) Since your structure may be changing sizes, don't rely on sizeof(struct myStruct) to always return accurate results. If you follow #2 above, then you can see that you must assume that a structure may grow larger in the future. Calls to sizeof() are calculated once (at compile time). Using a "structure length" field allows you to make sure that when you (for example) memcpy the struct you are copying the entire structure, including any extra fields at the end that you aren't aware of.

4) Never delete or shrink fields; if you don't need them, leave them blank. Don't change the size of an existing field; if you need more space, create a new field as a "long version" of the old field. This can lead to data duplication problems, so make sure to give your structure a lot of thought and try to plan fields so that they will be large enough to accommodate growth.

5) Don't store strings in the struct unless you know that it is safe to limit them to some fixed length. Instead, store only a pointer or array index and create a string storage object to hold the variable-length string data. This also helps protect against a string buffer overflow overwriting the rest of your structure's data.

Several embedded projects I have worked on have used this method to modify structures without breaking backwards/forwards compatibility. It works, but it is far from the most efficient method. Before long, you end up wasting space with obsolete/abandoned structure fields, duplicate data, data that is stored piecemeal (first word here, second word over there), etc etc. If you are forced to work within an existing framework then this might work for you. However, abstracting away your physical data representation using an interface will be much more powerful/flexible and less frustrating (if you have the design freedom to use such a technique).

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▲ chillily
5楼-- · 2020-05-19 08:18

Lately I'm using bencoded data. It's the format that bittorrent uses. Simple, you can easily inspect it visually, so it's easier to debug than binary data and is tightly packed. I borrowed some code from the high quality C++ libtorrent. For your problem it's so simple as checking that the field exist when you read them back. And, for a gzip compressed file it's so simple as doing:

ogzstream os(meta_path_new.c_str(), ios_base::out | ios_base::trunc);
Bencode map(Bencode::TYPE_MAP);
map.insert_key("url", url.get());
map.insert_key("http", http_code);
os << map;
os.close();

To read it back:

igzstream is(metaf, ios_base::in | ios_base::binary);
is.exceptions(ios::eofbit | ios::failbit | ios::badbit);
try {
   torrent::Bencode b;
   is >> b;
   if( b.has_key("url") )
      d->url = b["url"].as_string();
} catch(...) {
}

I have used Sun's XDR format in the past, but I prefer this now. Also it's much easier to read with other languages such as perl, python, etc.

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Animai°情兽
6楼-- · 2020-05-19 08:19

Some simple guidelines if you're talking about a structure use as in a C API:

  • have a structure size field at the start of the struct - this way code using the struct can always ensure they're dealing only with valid data (for example, many of the structures the Windows API uses start with a cbCount field so these APIs can handle calls made by code compiled against old SDKs or even newer SDKs that had added fields
  • Never remove a field. If you don't need to use it anymore, that's one thing, but to keep things sane for dealing with code that uses an older version of the structure, don't remove the field.
  • it may be wise to include a version number field, but often the count field can be used for that purpose.

Here's an example - I have a bootloader that looks for a structure at a fixed offset in a program image for information about that image that may have been flashed into the device.

The loader has been revised, and it supports additional items in the struct for some enhancements. However, an older program image might be flashed, and that older image uses the old struct format. Since the rules above were followed from the start, the newer loader is fully able to deal with that. That's the easy part.

And if the struct is revised further and a new image uses the new struct format on a device with an older loader, that loader will be able to deal with it, too - it just won't do anything with the enhancements. But since no fields have been (or will be) removed, the older loader will be able to do whatever it was designed to do and do it with the newer image that has a configuration structure with newer information.

If you're talking about an actual database that has metadata about the fields, etc., then these guidelines don't really apply.

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家丑人穷心不美
7楼-- · 2020-05-19 08:21

I have handled this in the past, in systems with very limited resources, by doing the translation on the PC as a part of the s/w upgrade process. Can you extract the old values, translate to the new values and then update the in-place db?

For a simplified embedded db I usually don't reference any structs directly, but do put a very light weight API around any parameters. This does allow for you to change the physical structure below the API without impacting the higher level application.

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