I'm at a stage where I am forced to learn Lua, so do you have any suggestions on how I do this? I don't have a lot of experience with any other scripting languages than PHP.
So, some suggestions on "head start Lua"-pages?
EDIT
As an addition to the wonderful tutorial pages, could you please suggest any "programs" I could make that will help me learn Lua? Imagine I would want to learn Pointers in C++, I'd make a Linked List. I want to touch the basics in Lua but meanwhile be open to pretty advanced stuff.
In addition to the suggestions above, there's also the Lua wiki which is well worth a browse. There are a tremendous number of code snippets and small recipes there which can be useful.
First of all work your way through the Programming in Lua, it should take you a day or two to get the gist of Lua.
However I can tell you right away on your first time through ignore coroutines and metatables, they are very powerful, but take a while to grasp. First learn the syntax, scoping (same as PHP luckily for you) and the standard libraries.
After that go back to coroutines and metatables, read them try them and by the third time through you might get it. Unless you have a very good CS background these are complex topics
Edit: The book is free online == website. Besides it is the best tutorial out there on Lua, everyone learns Lua with it.
Also: If you're purpose is Lua for World of Warcraft (probably not but just in case) you can check out this tutorial
And: Here is a tips and tricks thread on StackOverflow, might help give you some ideas of what to expect from Lua
Suggested Programs/Exercises:
Since you're initially looking at Lua for web development try to understand and improve the Data Description example in PIL. It'll give you a few good ideas and a nice feel for the power or Lua.
Then you might want to try out playing with the Data Structures chapter, although Lua has a single complex data-type, the Table, that chapter will show you Lua-like ways to make a table do anything you need.
Finally once you begin to grok metatables you should design a class system (yes with Lua you decide how your class system works). I'm sure everyone that knows Lua has made a dozen class systems, a good chapter to get you started on a class system is Object-Oriented Programming
And if you got time and know C or something like that (C# and Java included) try extending an application with Lua, but that'll take a week or two to do
This is a pretty general recommendation, but if you want to get started in a new programming language as a software engineer, it's fun to start doing the problems found at Project Euler in your new programming language. I've been doing this with Python recently and found it to be inspiring and bring a lot of enthusiasm to the coding.
You could install World of Warcraft and make a mod for that (it uses Lua). Actually that's probably a bad idea.
Maybe try to integrate Lua into a .NET application (assuming you are a C# programmer) and do something 'fun' with it:
Using Lua with C#
Or just browse lua.org
I wrote a short quick-start guide to Lua for people using it on a project I was working on. If you are familiar with other scripting languages it may get you up and running quickly. The docs on Lua.org are very good and should cover most everything else you need. Lua is a pretty small language and can be learned fairly quickly.
There is also a large body of projects related to Lua at LuaForge.
If you happen to use Windows as your day-to-day platform, then I would recommend getting the Lua for Windows package as a nice starting point. It includes a wide array of useful modules all prebuilt and installed together with the Lua interpreter.
After your first pass through PiL and the reference manual, you will want to read Lua Programming Gems which is currently only available in a paper edition.
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Do consider buying the books through the associate links at Lua's books page or LuaForge to support the projects.</plug>
Edit: As for ideas for programming projects where Lua is suited, look for problems where the
table
provides leverage. Tables are central to Lua, since even the global variables are just fields in a table. Tables can be indexed by values of any data type exceptnil
, but have an especially efficient implementation if used as arrays.One quirk that trips up people coming from a C-like background is that all things in Lua are naturally indexed starting from 1. Strings are indexed from 1, arrays start at 1, etc. Don't worry about it too much, there is nothing wrong with using
a[0]
, but the length of the array given by#a
is defined assuming that the array began witha[1]
.Another quirk is that functions don't really have names. They are first class values that are usually stored in some variable that has a name. Syntax sugar makes it look like they have names, but that is just a convenience.
Metatables are a particularly Lua-ish feature of tables (and other types, but that is a really advanced topic) that are the basis for most of the schemes for doing object-oriented things in Lua.
Closures and true tail calls are other features of Lua that aren't often found in small scripting languages that can really make some idioms easy to implement.