I'm in the design stage for an app which will utilize a REST web service and sort of have a dilemma in as far as using asynchronous vs synchronous vs threading. Here's the scenario.
Say you have three options to drill down into, each one having its own REST-based resource. I can either lazily load each one with a synchronous request, but that'll block the UI and prevent the user from hitting a back navigation button while data is retrieved. This case applies almost anywhere except for when your application requires a login screen. I can't see any reason to use synchronous HTTP requests vs asynchronous because of that reason alone. The only time it makes sense is to have a worker thread make your synchronous request, and notify the main thread when the request is done. This will prevent the block. The question then is bench marking your code and seeing which has more overhead, a threaded synchronous request or an asynchronous request.
The problem with asynchronous requests is you need to either setup a smart notification or delegate system as you can have multiple requests for multiple resources happening at any given time. The other problem with them is if I have a class, say a singleton which is handling all of my data, I can't use asynchronous requests in a getter method. Meaning the following won't go:
- (NSArray *)users {
if(users == nil)
users = do_async_request // NO GOOD
return users;
}
whereas the following:
- (NSArray *)users {
if(users == nil)
users == do_sync_request // OK.
return users;
}
You also might have priority. What I mean by priority is if you look at Apple's Mail application on the iPhone, you'll notice they first suck down your entire POP/IMAP tree before making a second request to retrieve the first 2 lines (the default) of your message.
I suppose my question to you experts is this. When are you using asynchronous, synchronous, threads -- and when are you using either async/sync in a thread? What kind of delegation system do you have setup to know what to do when a async request completes? Are you prioritizing your async requests?
There's a gamut of solutions to this all too common problem. It's simple to hack something out. The problem is, I don't want to hack and I want to have something that's simple and easy to maintain.
I don't think that there's a "right" answer. It seems that you understand the compromises involved and you just need to make your design around those.
A few extra random points: sometimes your application forces a particular approach. For example, many of the convenience (i.e., synchronous) methods won't allow authentication. For me that meant that my decision was made.
For Yummy I ended up not using threads. I made all my network calls asynchronous and I used the default XML parser (which works using call backs). Since it's all event driven and each unit is small it allows the GUI to be pretty fluid without having the complexity of threading.
I use a state machine to figure out why I'm getting a particular response, and a queue so that I only need to have a single operation "in flight" at any given time. There's a distinct order to most requests so I have no need for a priority system.
The networking code is the most complex in my app and it took a long time to get working much less robust!
An official response is that you should almost always go asynchronous and that synchronous is bad. I found ASIHTTPRequest makes asynchronous requests easy-peasy.