Moderator note: Please resist the urge to edit the code or remove this notice. The pattern of whitespace may be part of the question and therefore should not be tampered with unnecessarily. If you are in the "whitespace is insignificant" camp, you should be able to accept the code as is.
Is it ever possible that (a== 1 && a ==2 && a==3)
could evaluate to true
in JavaScript?
This is an interview question asked by a major tech company. It happened two weeks back, but I'm still trying to find the answer. I know we never write such code in our day-to-day job, but I'm curious.
This one uses the defineProperty with a nice side-effect causing global variable!
I couldn't resist - the other answers are undoubtedly true, but you really can't walk past the following code:
Note the weird spacing in the
if
statement (that I copied from your question). It is the half-width Hangul (that's Korean for those not familiar) which is an Unicode space character that is not interpreted by ECMA script as a space character - this means that it is a valid character for an identifier. Therefore there are three completely different variables, one with the Hangul after the a, one with it before and the last one with just a. Replacing the space with_
for readability, the same code would look like this:Check out the validation on Mathias' variable name validator. If that weird spacing was actually included in their question, I feel sure that it's a hint for this kind of answer.
Don't do this. Seriously.
Edit: It has come to my attention that (although not allowed to start a variable) the Zero-width joiner and Zero-width non-joiner characters are also permitted in variable names - see Obfuscating JavaScript with zero-width characters - pros and cons?.
This would look like the following:
I think this is the minimal code to implement it:
Creating a dummy object with a custom
valueOf
that increments a global variablei
on each call. 23 characters!Actually the answer to the first part of the question is "Yes" in every programming language. For example, this is in the case of C/C++:
If you take advantage of how
==
works, you could simply create an object with a customtoString
(orvalueOf
) function that changes what it returns each time it is used such that it satisfies all three conditions.The reason this works is due to the use of the loose equality operator. When using loose equality, if one of the operands is of a different type than the other, the engine will attempt to convert one to the other. In the case of an object on the left and a number on the right, it will attempt to convert the object to a number by first calling
valueOf
if it is callable, and failing that, it will calltoString
. I usedtoString
in this case simply because it's what came to mind,valueOf
would make more sense. If I instead returned a string fromtoString
, the engine would have then attempted to convert the string to a number giving us the same end result, though with a slightly longer path.Using Proxies:
Proxies basically pretend to be a target object (the first parameter), but intercept operations on the target object (in this case the "get property" operation) so that there is an opportunity to do something other than the default object behavior. In this case the "get property" action is called on
a
when==
coerces its type in order to compare it to each number. This happens:{ i: 0 }
, where thei
property is our countera
a ==
comparison,a
's type is coerced to a primitive valuea[Symbol.toPrimitive]()
internallya[Symbol.toPrimitive]
function using the "get handler"Symbol.toPrimitive
, in which case it increments and then returns the counter from the target object:++target.i
. If a different property is being retrieved, we just fall back to returning the default property value,target[name]
So:
As with most of the other answers, this only works with a loose equality check (
==
), because strict equality checks (===
) do not do type coercion that the Proxy can intercept.