I have all of the dpi drawable directories (are xxhdpi and xxxhdpi even necessary?) consisting of nine-patch bitmaps, the drawable resource file in the drawable directory that retrieves all of the scaled bitmaps, and I set the backgrounds of the Buttons with the drawable resource file... Now, my problem is that I also created "scaled" layout directories in terms of size (small, normal, and etc.), in which I tried to manually change the dp of the buttons as follows:
Here's my xhdpi bitmap:
... But it appears like this on the Nexus 7 virtual emulator (7.0", 1200X1920: xhdpi) in the layout-large directory:
... And when I manually change the dp size to 200 of one of the buttons:
^^^ How do my directories look by the way? ... And why does the button appear like that? ^^^
All of that said, I just don't understand why we need density-based drawable directories (mdpi, hdpi, xhdpi, and etc.) as well as layout resource directories, when we could just simply modify the dp of images in each unique layout regarding the screen's size (small, normal, and etc.).
@dpark14 I basically already answered the question you asked in a your post from yesterday here: Is modifying the dp size as opposed to pixels recommended for various screen sizes?
Now that you have included some images I can see some of what you have.
You should really take a look at this: Android Studio drawable folders
And it would benefit you to read through the Android documentation again: http://developer.android.com/guide/practices/screens_support.html
To summarize a few general ideas: You don't need a default drawable folder, but you should have the following:
As the Android documentation says in the link above:
Instead of:
If, for some reason (as it looks like you're having issues with) you've achieved density independence, but your image doesn't fit well, that's when you can start to step in with changes to w/h and res/layout
Also from my previous answer:
As a first step, perhaps you should try it out. Yes, this takes time, but try a stand-alone test separate from your app first. Just add one image (perhaps the one you are having issues with). See what happens when you load it into different Nexus devices in the emulator. Does the image achieve "density independence" i.e. preserves the physical size across devices? If it does, and there's an issue with its w/h in relation to the confines of a specific device, as I said in my previous answer and now here, create a dimens directory (within a values-... directory) specifically for the problem device and change the layout_width/layout_height for that specific image or view.
For more on specific device w/h: https://design.google.com/devices/