I have a python turtle program which is displayed below.
i want to be able to stop game when turtle touches black or touches line but i cant find any help online!!!
import logging
from datetime import datetime
import time
from turtle import *
import winsound
#while True:
# player1 = input("enter player1 name\n")
# break
#while True:
# player2 = input("enter player2 name\n")
# print("Please click on window titled pacman")
# break
setup(600, 600)
Screen()
title("Rendering")
horse2 = Turtle()
horse2.shape("triangle")
horse2.color("blue")
#making the map
map1 = Turtle()
map1.color("black")
map1.shape("square")
map1.forward(100)
map1.left(90)
map1.forward(50)
map1.left(180)
map1.forward(50)
map1.right(90)
map1.forward(100)
map1.right(90)
map1.forward(50)
map1.penup()
map1.left(90)
map1.forward(50)
map1.pendown()
map1.forward(50)
map1.right(90)
map1.forward(50)
map1.left(90)
map1.forward(50)
map1.penup()
map1.forward(50)
map1.left(90)
map1.pendown()
map1.forward(50)
map1.forward(50)
map1.left(90)
map1.forward(50)
map1.right(90)
map1.forward(50)
map1.left(90)
map1.forward(50)
map1.penup()
map1.forward(50)
map1.pendown()
map1.right(90)
map1.forward(50)
map1.forward(50)
map1.right(90)
map1.forward(200)
map1.forward(40)
map1.right(90)
map1.forward(400)
map1.right(90)
map1.forward(500)
map1.right(90)
map1.forward(450)
map1.penup()
map1.forward(50)
map1.pendown()
map1.right(90)
map1.forward(500)
map1.right(90)
map1.forward(100)
map1.right(90)
map1.forward(100)
map1.right(90)
map1.forward(50)
map1.left(180)
map1.forward(50)
map1.penup()
map1.forward(50)
map1.forward(50)
map1.pendown()
map1.left(90)
map1.forward(50)
map1.left(180)
map1.forward(100)
map1.left(180)
map1.forward(150)
map1.right(180)
map1.forward(150)
map1.penup()
map1.forward(50)
map1.forward(100)
map1.right(90)
map1.pendown()
map1.forward(150)
map1.right(90)
map1.forward(100)
map1.forward(50)
map1.left(90)
map1.forward(50)
map1.right(180)
map1.penup()
map1.forward(100)
map1.penup()
map1.forward(200)
map1.forward(50)
map1.left(90)
map1.forward(10)
map1.right(90)
map1.pendown()
map1.forward(50)
map1.right(90)
map1.forward(50)
map1.left(90)
map1.forward(50)
map1.right(90)
map1.forward(50)
map1.left(90)
map1.penup()
map1.forward(50)
#making the map
showturtle()
hideturtle()
horse2.penup()
horse2.goto(-250, -100)
title("Pacman")
def k3():
horse2.right(90)
def k2():
horse2.left(90)
if horse2.xcor() > 250:
print(player2+" wins")
logging.basicConfig(filename=("bobobwinner.log"), filemode='w', format='%(name)s - %(message)s')
logging.warning(player2+' won')
def k1():
horse2.forward(20)
onkey(k1, "w")
onkey(k2, "a")
onkey(k3, "d")
#onkey(k4, "Left")
#onkey(k5, "Down")
listen()
mainloop()
i have no error message however i have failed time after time to succeed. Please can someone help. I am well aware that turtle is a very limited game engine so if this is not possible is anybody aware how i could code my own module to supplement for colour detection in turtle.
As @furas notes in his comment, we don't have color detection in turtle though we can get object detection at the tkinter level and then check colors. Below is a different approach: we build all the walls out of turtles and use distance calculations, in conjunction with the wall's length, to detect collision:
This is complicated, particularly the
collision()
function, but it basically works. I've simplified your original example slightly to remove items that have nothing to do with the issue in question.