I created a new game object:
GameObject newObject = new GameObject("ObjectName");
newObject.AddComponent<RectTransform>();
newObject.GetComponent<RectTransform>().sizeDelta = new Vector2(width, height);
I'm looking for a way to add an image (script) for color purposes. How can I do it?
The same way you are adding RectTransform.
You also need to add
using UnityEngine.UI
to be able to find the Image component.This adds the Image component to your GameObject:
More things has to be done in order for the
Image
component to show:1.Create a Canvas. The includes creating the GameObject that will hold the Canvas then attach Canvas component to it. You also have to attach other important UI components such as
CanvasScaler
andGraphicRaycaster
to theCanvas
.2.Create your
Image
GameObject with yournew GameObject("ObjectName");
then callnewObject.AddComponent<Image>();
to attach Image component to that GameObject.3.Make that
Image
GameObject a child of theCanvas
.This is the whole process of creating a Canvas and an Image as the child:
RectTransform
is mostly used for UI purposes. If you have a canvas already set up, then you can add anImage
component, but you'll want to set it as a child of your canvas:If you just want to put the sprite in the scene, you can use a
SpriteRenderer
:Or to simply show a texture, you can override the main texture on the material of a
MeshRenderer
: