Take a look at these two functions:
void function1() {
int x;
int y;
int z;
int *ret;
}
void function2() {
char buffer1[4];
char buffer2[4];
char buffer3[4];
int *ret;
}
If I break at function1()
in gdb
, and print the addresses of the variables, I get this:
(gdb) p &x
$1 = (int *) 0xbffff380
(gdb) p &y
$2 = (int *) 0xbffff384
(gdb) p &z
$3 = (int *) 0xbffff388
(gdb) p &ret
$4 = (int **) 0xbffff38c
If I do the same thing at function2()
, I get this:
(gdb) p &buffer1
$1 = (char (*)[4]) 0xbffff388
(gdb) p &buffer2
$2 = (char (*)[4]) 0xbffff384
(gdb) p &buffer3
$3 = (char (*)[4]) 0xbffff380
(gdb) p &ret
$4 = (int **) 0xbffff38c
You'll notice that in both functions, ret
is stored closest to the top of the stack. In function1()
, it is followed by z
, y
, and finally x
. In function2()
, ret
is followed by buffer1
, then buffer2
and buffer3
. Why is the storage order changed? We're using the same amount of memory in both cases (4 byte int
s vs 4 byte char
arrays), so it can't be an issue of padding. What reasons could there be for this reordering, and furthermore, is it possible by looking at the C code to determine ahead of time how the local variables will be ordered?
Now I'm aware that the ANSI spec for C says nothing about the order that local variables are stored in and that the compiler is allowed to chose its own order, but I would imagine that the compiler has rules as to how it takes care of this, and explanations as to why those rules were made to be as they are.
For reference I'm using GCC 4.0.1 on Mac OS 10.5.7
So, I did some more experimenting and here's what I found. It seems to be based on whether or not each variable is an array. Given this input:
I end up with this in gdb:
In this case,
int
s and pointers are dealt with first, last declared on the top of the stack and first declared closer to the bottom. Then arrays are handled, in the opposite direction, the earlier the declaration, the highest up on the stack. I'm sure there's a good reason for this. I wonder what it is.The C standard does not dictate any layout for the other automatic variables. It specifically says, however, for the avoidance of doubt, that
It can be understood from that that he layout of storage for any other objects is likewise unspecified, except for the for the few requirements that given by the standard, including that the null pointer cannot point to any valid object or function, and layouts within aggregate objects.
The C standard does not contain a single mention to word "stack"; it is quite possible to do for example a C implementation that is stackless, allocating each activation record from the heap (though these could then perhaps be understood to form a stack).
One of the reasons to give the compiler some leeway is efficiency. However, the current compilers would also use this for security, using tricks such as address-space layout randomization and stack canaries to try to make the exploitation of undefined behaviour more difficult. The reordering of the buffers is done to make the use of canary more effective.
It could also be a security issue?
If array is lower on the stack than i, this code will loop infinitely (because it mistakenly accesses and zeroes array[10], which is i). By placing array higher on the stack, attempts to access memory beyond the end of the stack will be more likely to touch unallocated memory, and crash, rather than causing undefined behavior.
I experimented with this same code one time with gcc, and was not able to make it fail except with a particular combination of flags that I do not remember now.. In any case, it placed array several bytes away from i.
I've no idea why GCC organizes its stack the way it does (though I guess you could crack open its source or this paper and find out), but I can tell you how to guarantee the order of specific stack variables if for some reason you need to. Simply put them in a struct:
If my memory serves me correctly, spec guarantees that
&ret > &z > &y > &x
. I left my K&R at work so I can't quote chapter and verse though.Not only does ISO C say nothing about the ordering of local variables on the stack, it doesn't even guarantee that a stack even exists. The standard just talks about the scope and lifetime of variables inside a block.
Interestingly if you add an extra int *ret2 in function1 then on my system the order is correct whereas its out of order for just 3 local variables. My guess is it's ordered that way due to reflect the register allocation strategy that will be used. Either that or it's arbitrary.