How can I make the overlapping area of two sprites transparent in Unity? Could you write a shader about it? After some research, I learned that I should use stencil buffer, but I don't know how. This is vital to me. I have to complete this school project in 6 days. Please help .. = (
EXAMPLE IMAGE:
There you go, keep in mind this is the first time I'm using stencil so I might have done something less than optimal. But it works with sprites as you requested.