I was given the task to create a custom swing component. I have my component functioning properly in a test application which includes JSlider that is used to zoom in and out on an Image. However I am required to present my custom component in a Model, UIDelegate, and Component class format and I am totally lost on how to convert my code so that it follows this format. Here is the code for my test application.
package test;
import java.awt.*;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import javax.swing.*;
import javax.swing.border.EmptyBorder;
import javax.swing.event.*;
import java.io.File;
import java.net.URL;
import javax.imageio.ImageIO;
public class ZoomDemo extends JComponent implements ChangeListener {
JPanel gui;
/**
* Displays the image.
*/
JLabel imageCanvas;
Dimension size;
double scale = 1.0;
private BufferedImage image;
public ZoomDemo() {
size = new Dimension(10, 10);
setBackground(Color.black);
try {
image = ImageIO.read(new File("car.jpg"));
} catch (Exception ex) {
ex.printStackTrace();
}
}
public void setImage(Image image) {
imageCanvas.setIcon(new ImageIcon(image));
}
public void initComponents() {
if (gui == null) {
gui = new JPanel(new BorderLayout());
gui.setBorder(new EmptyBorder(5, 5, 5, 5));
imageCanvas = new JLabel();
JPanel imageCenter = new JPanel(new GridBagLayout());
imageCenter.add(imageCanvas);
JScrollPane imageScroll = new JScrollPane(imageCenter);
imageScroll.setPreferredSize(new Dimension(300, 100));
gui.add(imageScroll, BorderLayout.CENTER);
}
}
public Container getGui() {
initComponents();
return gui;
}
public void stateChanged(ChangeEvent e) {
int value = ((JSlider) e.getSource()).getValue();
scale = value / 100.0;
paintImage();
}
protected void paintImage() {
int imageWidth = image.getWidth();
int imageHeight = image.getHeight();
BufferedImage bi = new BufferedImage(
(int)(imageWidth*scale),
(int)(imageHeight*scale),
image.getType());
Graphics2D g2 = bi.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
AffineTransform at = AffineTransform.getTranslateInstance(0, 0);
at.scale(scale, scale);
g2.drawRenderedImage(image, at);
setImage(bi);
}
public Dimension getPreferredSize() {
int w = (int) (scale * size.width);
int h = (int) (scale * size.height);
return new Dimension(w, h);
}
private JSlider getControl() {
JSlider slider = new JSlider(JSlider.HORIZONTAL, 1, 500, 50);
slider.setMajorTickSpacing(50);
slider.setMinorTickSpacing(25);
slider.setPaintTicks(true);
slider.setPaintLabels(true);
slider.addChangeListener(this);
return slider;
}
public static void main(String[] args) {
ZoomDemo app = new ZoomDemo();
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setContentPane(app.getGui());
app.setImage(app.image);
// frame.getContentPane().add(new JScrollPane(app));
frame.getContentPane().add(app.getControl(), "Last");
frame.setSize(700, 500);
frame.setLocation(200, 200);
frame.setVisible(true);
}
}
The following code is the class format i need to follow
Component Class
package component;
import javax.swing.JComponent;
import javax.swing.JSlider;
import javax.swing.plaf.ComponentUI;
public class ProgressBar extends JComponent {
public static ComponentUI createUI(JComponent c) {
return new ZoomUI();
}
public void installUI(JComponent c){
}
public void uninstallUI (JComponent c){
}
}
Model CLass
public class ZoomModel extends JSLider {
}
UIDelegate Class
public class ZoomUI extends ComponentUI implements ChangeListener{
}
Any help on how I can implement my custom component in this format would be greatly appreciated. I am very new to Swing and documentation I have found on custom components has been very confusing and of little help.
test application
package test;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import javax.swing.*;
import javax.swing.border.EmptyBorder;
import javax.swing.border.LineBorder;
import javax.swing.event.*;
import java.io.File;
import java.net.URL;
import javax.imageio.ImageIO;
import component.ZoomComponent;
public class ZoomDemo extends JPanel implements PropertyChangeListener, ActionListener {
ZoomComponent zoomer;
JPanel board;
private BufferedImage image;
public ZoomDemo( ) {
super(true);
setLayout(new BorderLayout( ));
board = new JPanel(true);
board.setPreferredSize(new Dimension(300, 300));
board.setBorder(new LineBorder(Color.black, 5));
zoomer = new ZoomComponent();
add(board, BorderLayout.NORTH);
add(zoomer, BorderLayout.SOUTH);
}
@Override
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void propertyChange(PropertyChangeEvent arg0) {
// TODO Auto-generated method stub
}
public static void main(String[] args) {
UIManager.getDefaults().put("ZoomComponentUI", "component.BasicZoomUI");
ZoomDemo s= new ZoomDemo();
JFrame frame = new JFrame("Sample Sketch Application");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setContentPane(s);
frame.pack( );
frame.setVisible(true);
}
}
Okay, so that was a fun adventure into parts of the API I don't use :), start by having a read through How to Write a Custom Swing Component and it's associated links, this will give you the ground work to understand what is about to happen...
Model
The Interface
Personally, I always start with an interface, life is better with interfaces and it gives you more flexibility. Now, which model should you extend from (based on your requirements)...?
Well, the best choice I could find was the
BoundedRangeModel
, which is also used by theJSlider
...this actually means that I can not only pass this model to the view, but to aJSlider
and without any extra work, have the slider change the image!! Win-WinThe Abstract
Next, I like to make an abstract version, this is where I put "common" functionality, which is likely to be the same for most implementations, in this case, it might not be required, but I'm finckle like this...
So, you can see here, I've defined some basic properties, a starting zoom level of
100
, a max level of200
and a minimum level of0
, plus I've implemented thegetScaledSize
, which is used a bit and makes life easier...The Default...
Now, because we like been nice, we provide a "default" implementation of the model. This is pretty basic in that all it does it takes a reference to an image...
You could create implementations that download images from an
URL
for example...The View
Okay, this is the actually component itself, which gets added to your UI. It contains the basic functionality need to construct and prepare the UI delegate and manage the model. The key thing of interest here is the use of the property change support to provide notification of the change to the model, this is important as you will see...
The UI Delegate
Now the other fun stuff...If we follow standard convention, you would normally provide an
abstract
concept of the UI delegate, for example...From this, other delegates will grow...
Basic UI Delegate
Convention would normally suggest you provide a "basic" implementation, doing a lot of the heavy lifting, but allowing other implementations the opportunity to jump in change things to there likely
From here you could go and devise platform specific implementations, but I've decided to stick with the basic delegate...
Putting it all together
If that wasn't enough, before you can use any of it, you must install the delegate...
nb: Change
your.awesome.package.name
to reflect your actual package name...Runnable Example
Don't forget to change the package name for the
BasicZoomUI
to the package name you have it stored in and actually specify a image file ;)