As stated here I am not the only one finding the following problem:
Shader.Find returns a Null.
In the link above they gave a solution by creating something(?) in the Resource Folder, but I am not sure I understand. First, is this necessary for all cases? (meaning Shader.Find does not work by itself?) Second, what should I add? An unlit shader?? a material? Very confused here
I could solve the problem finally by doing the following:
First, go to unity editor: Edit->Project Settings-> Graphics Then in the inspector where it says "Always Included Shaders" add "Unlit/Texture"
Then change my Shader.Find code to read
Shader.Find("Unlit/Texture");
With this it does not return null anymore