The setup is that, given a list of N
objects like
class Mine
{
public int Distance { get; set; } // from river
public int Gold { get; set; } // in tons
}
where the cost of moving the gold from one mine to the other is
// helper function for cost of a move
Func<Tuple<Mine,Mine>, int> MoveCost = (tuple) =>
Math.Abs(tuple.Item1.Distance - tuple.Item2.Distance) * tuple.Item1.Gold;
I want to consolidate the gold into K
mines.
I've written an algorithm, thought it over many times, and don't understand why it isn't working. Hopefully my comments help out. Any idea where I'm going wrong?
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
class Mine
{
public int Distance { get; set; } // from river
public int Gold { get; set; } // in tons
}
class Solution
{
static void Main(String[] args)
{
// helper function for reading lines
Func<string, int[]> LineToIntArray = (line) => Array.ConvertAll(line.Split(' '), Int32.Parse);
int[] line1 = LineToIntArray(Console.ReadLine());
int N = line1[0], // # of mines
K = line1[1]; // # of pickup locations
// Populate mine info
List<Mine> mines = new List<Mine>();
for(int i = 0; i < N; ++i)
{
int[] line = LineToIntArray(Console.ReadLine());
mines.Add(new Mine() { Distance = line[0], Gold = line[1] });
}
// helper function for cost of a move
Func<Tuple<Mine,Mine>, int> MoveCost = (tuple) =>
Math.Abs(tuple.Item1.Distance - tuple.Item2.Distance) * tuple.Item1.Gold;
// all move combinations
var moves = from m1 in mines
from m2 in mines
where !m1.Equals(m2)
select Tuple.Create(m1,m2);
// moves in ascending order of cost
var ordered = from m in moves
orderby MoveCost(m)
select m;
int sum = 0; // running total of move costs
var spots = Enumerable.Repeat(1, N).ToArray(); // spots[i] = 1 if hasn't been consildated into other mine, 0 otherwise
var iter = ordered.GetEnumerator();
while(iter.MoveNext() && spots.Sum() != K)
{
var move = iter.Current; // move with next smallest cost
int i = mines.IndexOf(move.Item1), // index of source mine in move
j = mines.IndexOf(move.Item2); // index of destination mine in move
if((spots[i] & spots[j]) == 1) // if the source and destination mines are both unconsolidated
{
sum += MoveCost(move); // add this consolidation to the total cost
spots[i] = 0; // "remove" mine i from the list of unconsolidated mines
}
}
Console.WriteLine(sum);
}
}
An example of a test case I'm failing is
3 1
11 3
12 2
13 1
My output is
3
and the correct output is
4
The other answer does point out a flaw in the implementation, but it fails to mention that in your code, you aren't actually changing the
Gold
values in the remainingMine
objects. So even if you did re-sort the data, it wouldn't help.Furthermore, at each iteration all you really care about is the minimum value. Sorting the entire list of data is overkill. You can just scan it once to find the minimum-valued item.
You also don't really need the separate array of flags. Just maintain your move objects in a list, and after choosing a move, remove the move objects that include the
Mine
you would otherwise have flagged as no longer valid.Here is a version of your algorithm that incorporates the above feedback:
Without more detail in your question, I can't guarantee that this actually meets the specification. But it does produce the value
4
for thesum
. :)When you consolidate mine i into mine j, the amount of gold in the mine j is increased. This makes consolidations from mine j to other mines more expensive potentially making the ordering of the mines by the move cost invalid. To fix this, you could re-sort the list of mines at the beginning of each iteration of your while-loop.