Currently using VC++ 11 with SDL2, GLM, and GLEW. The issue is stemming from GLM when I attempt to do two things: Create a rotation matrix, create a perspective camera matrix (3D).
The error is: "GLM: perspective function taking degrees as a parameter is deprecated" despite the fact that I am passing radians (as floats) to both functions. It says I should define something like "#define GLM_FORCE_RADIANS." Is that really necessary?
Personally I use degrees for everything, but OpenGL, so having to convert back and forth (for AI movement and what not) is a pain and actually causes a spike in CPU when I have many NPCs moving.
the static part should be resolved at compile time by the compiler, just surround any degrees to glm stuff with that macro and you are done. Also add
before including and glm headers, so that it will by default use radians instead of degrees
Instead of manual transformation you can use
Or
For further information about glm's trigonometry functions consult this page: http://glm.g-truc.net/0.9.4/api/a00136.html#ga4fb76e28851c9ff6653532566084e091