I'm new to Mono development (but not .NET development) - got as far as downloading Visual Studio for Mac and trying to run a sample solution from Alea GPU. It complains that it needs mono64, but I see no option for selecting 64 bit architecture like I would in Windows, and Googling the issue has not turned up an answer I can make sense of. Can I use mono64 in VS for Mac and if so, how?
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I got mine to work by setting the Project -> Options to run with 32 bit mono. it all works, see pics.
Since you are running within VS4M, you need to set the architecture of the run configuration that you are using.
Using an ML (Alea-based) program that I wrote as an example:
Within VS4M:
Run / Configuration / Default
:Mono runtime settings
and set the Arch to 64-bit:From the cmd-line:
Mono is 64-bit by default now, so you can run either:
or
Note: On older version of Mono you would have to have used
mono --arch=64 ...
. If you need arch32, you usemono32
, but CUDA only has 64 libs so this would not be needed for Alea usage.