So I am creating a map in JavaFX and I would like to have the whole map visible at times. However, the issue is that after I set the imageView to fit the screen size then adding it to the scrollPane my zoom function works fine, but once I zoom in I am not allowed to pan around the image. Below is the code that I have written.
package gameaspects;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.ScrollPane;
import javafx.scene.control.ScrollPane.ScrollBarPolicy;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.input.ScrollEvent;
import javafx.scene.layout.AnchorPane;
import javafx.stage.Stage;
public class SourceCodeVersion8 extends Application{
final double SCALE_DELTA = 1.1;
public double SCALE_TOTAL = 1;
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage primaryStage) throws Exception {
AnchorPane mapAnchorO = addMapAnchor();
Scene mapScene = new Scene(mapAnchorO);
primaryStage.setScene(mapScene);
primaryStage.setFullScreen(true);
primaryStage.setResizable(false);
primaryStage.show();
}
//Creates an AnchorPane for the map
private AnchorPane addMapAnchor()
{
AnchorPane mapAnchor = new AnchorPane();
ScrollPane mapScrollO = addMapScroll();
mapAnchor.getChildren().add(mapScrollO);
AnchorPane.setLeftAnchor(mapScrollO, 0.0);
AnchorPane.setTopAnchor(mapScrollO, 0.0);
AnchorPane.setBottomAnchor(mapScrollO, 0.0);
AnchorPane.setRightAnchor(mapScrollO, 0.0);
return mapAnchor;
}
//Creates an ImageView for the map
private ImageView addMapView()
{
Image mapImage = new Image("WorldProvincialMap-v1.01.png");
ImageView mapView = new ImageView(mapImage);
GraphicsDevice gd = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();
int width = gd.getDisplayMode().getWidth();
int height = gd.getDisplayMode().getHeight();
mapView.setFitHeight(height);
mapView.setFitWidth(width);
return mapView;
}
//Creates a scrollPane for the map
private ScrollPane addMapScroll()
{
ScrollPane mapScroll = new ScrollPane();
ImageView mapViewO = addMapView();
mapScroll.setContent(mapViewO);
mapScroll.setPannable(true);
mapScroll.setVbarPolicy(ScrollBarPolicy.NEVER);
mapScroll.setHbarPolicy(ScrollBarPolicy.NEVER);
mapScroll.addEventFilter(ScrollEvent.ANY, e ->{
e.consume();
if(e.getDeltaY() == 0)
{
return;
}
double scaleFactor =
(e.getDeltaY() > 0)
? SCALE_DELTA
: 1/SCALE_DELTA;
if(scaleFactor * SCALE_TOTAL >= 1)
{
mapScroll.setScaleX(mapScroll.getScaleX() * scaleFactor);
mapScroll.setScaleY(mapScroll.getScaleY() * scaleFactor);
SCALE_TOTAL *= scaleFactor;
}
});
return mapScroll;
}
}
I improved your version with a mouseDragHandler.
This should be the right solution for your problem!
You're scaling the
ScrollPane
instead of the content. Furthermore even if you scale theImageView
,scaleX
andscaleY
are not taken into account when it comes to calculating the content's size. Therefore theImageView
should also be wrapped in aGroup
:To "keep the center centered" you need to adjust he scroll positions accordingly: