I am going to write a program over TCP/IP and I should send objects by client or by server, It is going right when I want to send or receive strings but when I am trying to read an object:
private Socket client;
public ThreadedClient(Socket client) {
this.client = client;
}
@Override
public void run() {
try {
ObjectInputStream objIn = new ObjectInputStream(client.getInputStream());
while(true){
try {
Object fromClient = objIn.readObject();
} catch (ClassNotFoundException e) {e.printStackTrace();}
}
} catch (IOException e) {e.printStackTrace();}
}
I receive an exception:
java.io.StreamCorruptedException: invalid stream header: 306E6165
at java.io.ObjectInputStream.readStreamHeader(Unknown Source)
at java.io.ObjectInputStream.<init>(Unknown Source)
at org.bihe.serverSocket.ThreadedClient.run(Server.java:137)
at java.lang.Thread.run(Unknown Source)
and it refers to this line:
ObjectInputStream objIn = new ObjectInputStream(client.getInputStream());
It is my server code:
ServerSocket ss = new ServerSocket(8800);
while(true){
Socket newClient = ss.accept();
System.out.println(">>>> Client number " + (++counter) + " connected.");
OutputStream outputStream = newClient.getOutputStream();
PrintWriter sender = new PrintWriter(outputStream);
sender.println(true);
sender.flush();
ThreadedClient client = new ThreadedClient(newClient);
clients.add(client);
new Thread(client).start();
Client side code:
sc = new Socket("127.0.0.1", 8800);
InputStream inputStream = sc.getInputStream();
Scanner scanner = new Scanner(inputStream);
boolean s = scanner.nextBoolean();
if(s){
System.out.println("Client connected successfully.");
return true;
}else{
System.out.println("Ohhh, Some problem happened, try again later!");
}
Can anyone explain me what is happening, what is this exception and why I received this exception?
If you want to send object over network you must serialize your objects.
Check this question: How To send an object over TCP in Java
Java Serialization: Serialization
You could do it like this:
Just get rid of sending and receiving the Boolean. It's redundant. If there was some problem creating the connection, the socket wouldn't get created: an exception would be thrown instead. You're confusing everything with multiple streams on the same socket. Don't do that.
In your read-object loop, you need to catch EOFException separately, and when you get it, close the socket and exit the loop. If you get any other IOException, log it, close the socket, and exit the loop.
If you'd like to achieve good performance and send object then you definitely should use Google Protobuf
It allows you to define messages in simple .proto files. Then you use bundled compiler to generate Java classes which will be serialized and sent.
Also better idea is to use Netty over plain Java sockets. This prevent you from writing a lot of boilerplate code and define simple serialization/deserialization pipelines. Take a look at user-guide.