I have an overload method - the first implementation always returns a single object, the second implementation always returns an enumeration.
I'd like to make the methods generic and overloaded, and restrict the compiler from attempting to bind to the non-enumeration method when the generic type is enumerable...
class Cache
{
T GetOrAdd<T> (string cachekey, Func<T> fnGetItem)
where T : {is not IEnumerable}
{
}
T[] GetOrAdd<T> (string cachekey, Func<IEnumerable<T>> fnGetItem)
{
}
}
To be used with...
{
// The compile should choose the 1st overload
var customer = Cache.GetOrAdd("FirstCustomer", () => context.Customers.First());
// The compile should choose the 2nd overload
var customers = Cache.GetOrAdd("AllCustomers", () => context.Customers.ToArray());
}
Is this just plain bad code-smell that I'm infringing on here, or is it possible to disambiguate the above methods so that the compiler will always get the calling code right?
Up votes for anyone who can produce any answer other than "rename one of the methods".
This is a difficult use case to support because of how the C# compiler performs overload resolution and how it decides which method to bind to.
The first issue is that constraints are not part of the signature of a method and won't be considered for overload resolution.
The second problem you've got to overcome is that the compiler chooses the best match from the available signatures - which, when dealing with generics, generally means that
SomeMethod<T>(T)
will be considered a better match thanSomeMethod<T>( IEnumerable<T> )
... particularly when you've got parameters likeT[]
orList<T>
.But more fundamentally, you have to consider whether operating on a single value vs. a collection of values is really the same operation. If they are logically different, then you probably want to use different names just for clarity. Perhaps there are some use cases where you could argue that the semantic differences between single objects and collections of objects are not meaningful ... but in that case, why implement two different methods at all? It's unclear that method overloading is the best way to express the differences. Let's look at an example that lends to the confusion:
First, note that in the example above we are choosing to ignore the return parameter. Second, notice that we call some method
Frobble()
on theCustomers
collection. Now can you tell me which overload ofGetOrAdd()
will be called? Clearly without knowing the type thatFrobble()
returns it's not possible. Personally I believe that code whose semantics can't be readily inferred from the syntax should be avoided when possible. If we choose better names, this issue is alleviated:Ultimately, there are only three options to disambiguate the methods in your example:
IEnumerable<T>
wherever you call the second overload.Option 1 is self-evident, so I'll say no more about it.
Options 2 is also easy to understand:
Option 3 is more complicated. Let's look at ways we can be achieve it.
On approach is by changing the signature of the
Func<>
delegate, for instance:Personally, I find this option terribly ugly, unintuitive, and confusing. Introducing an unused parameter is terrible ... but, sadly it will work.
An alternative way of changing the signature (which is somewhat less terrible) is to make the return value an
out
parameter:But is this really better? It prevents us from using these methods as parameters of other method calls. It also makes the code less clear and less understandable, IMO.
A final alternative I'll present is to add another generic parameter to the methods which identifies the type of the return value:
So can use hints to help the compiler to choose an overload for us ... sure. But look at all of the extra work we have to do as the developer to get there (not to mention the introduced ugliness and opportunity for mistakes). Is it really worth the effort? Particularly when an easy and reliable technique (naming the methods differently) already exists to help us?
Use only one method and have it detect the
IEnumerable<T>
case dynamically rather than attempting the impossible via generic constraints. It would be "code smell" to have to deal with two different cache methods depending on if the object to store/retrieve is something enumerable or not. Also, just because it implementsIEnumerable<T>
does not mean it is necessarily a collection.constraints don't support exclusion, which may seem frustrating at first, but is consistent and makes sense (consider, for example, that interfaces don't dictate what implementations can't do).
That being said, you could play around with the constraints of your IEnumerable overload...maybe change your method to have two generic typings
<X, T>
with a constraint like "where X : IEnumerable<T>
" ?ETA the following code sample:
Rename one of the methods. You'll notice that
List<T>
has an Add and and AddRange method; follow that pattern. Doing something to an item and doing something to a sequence of items are logically different tasks, so make the methods have different names.