Setting HTML5 audio position

2019-01-01 08:40发布

How to jump to certain time offsets in HTML5 Audio elements?

They say you can simply set their currentTime property (emphasis mine):

The currentTime attribute must, on getting, return the current playback position, expressed in seconds. On setting, if the media element has a current media controller, then it must throw an INVALID_STATE_ERR exception; otherwise, the user agent must seek to the new value (which might raise an exception).

Alas, it doesn't seem to work (I need it in Chrome).

There are similar questions, although, no answers.

9条回答
明月照影归
2楼-- · 2019-01-01 09:06

Firefox also makes byte range requests when seeking content that it has not yet loaded- it is not just a chrome issue. Set the response header "Accept-Ranges: bytes" and return a 206 Partial Content status code to allow any client to make byte range requests.

See https://developer.mozilla.org/en-US/docs/Web/HTTP/Configuring_servers_for_Ogg_media#Handle_HTTP_1.1_byte_range_requests_correctly

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不流泪的眼
3楼-- · 2019-01-01 09:08

Set time position to 5 seconds:

var vid = document.getElementById("myAudio");
vid.currentTime = 5;
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姐姐魅力值爆表
4楼-- · 2019-01-01 09:09

To jump around an audio file, your server must be configured properly.

The client sends byte range requests to seek and play certain regions of a file, so the server must response adequately:

In order to support seeking and playing back regions of the media that aren't yet downloaded, Gecko uses HTTP 1.1 byte-range requests to retrieve the media from the seek target position. In addition, if you don't serve X-Content-Duration headers, Gecko uses byte-range requests to seek to the end of the media (assuming you serve the Content-Length header) in order to determine the duration of the media.

Then, if the server responses to byte range requests correctly, you can set the position of audio via currentTime:

audio.currentTime = 30;

See MDN's Configuring servers for Ogg media (the same applies for other formats, actually).

Also, see Configuring web servers for HTML5 Ogg video and audio.

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人气声优
5楼-- · 2019-01-01 09:10

I was facing problem that progress bar of audio was not working but audio was working properly. This code works for me. Hope it will help you too. Here song is the object of audio component.

HTML Part

<input type="range" id="seek" value="0" max=""/>

JQuery Part

    $("#seek").bind("change", function() {
            song.currentTime = $(this).val();               
        });

song.addEventListener('timeupdate',function (){

    $("#seek").attr("max", song.duration);
    $('#seek').val(song.currentTime);
    });
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弹指情弦暗扣
6楼-- · 2019-01-01 09:26

The @katspaugh's answer is correct, but there is a workaround that does not require any additional server configuration. The idea is to get the audio file as a blob, transform it to dataURL and use it as the src for the audio element.

Here is solution for angular $http, but if needed I can add vanilla JS version as well:

$http.get(audioFileURL,
        {responseType:'blob'})
        .success(function(data){
            var fr = new FileReader;
            fr.readAsDataURL(data);
            fr.onloadend = function(){
                domObjects.audio.src = fr.result;
            };
        });

cautions

  1. This workaround is not suitable for large files.
  2. It will not work cross-origin unless CORS are set properly.
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冷夜・残月
7楼-- · 2019-01-01 09:27

A much easier solution is

var element = document.getElementById('audioPlayer');

//first make sure the audio player is playing
element.play(); 

//second seek to the specific time you're looking for
element.currentTime = 226;
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