I was trying to answer this question, and thought I could use the meta-object protocol to add attributes to a class. Here is a minimal example where I try to add an attribute test
to the class Configuration
after construction:
use v6;
class Configuration {
}
my $config = Configuration.new;
my $attr = Attribute.new(
:name('$.test'), # Trying to add a "test" attribute
:type(Str),
:has_accessor(1),
:package(Configuration)
);
$config.^add_attribute( $attr );
$config.^compose();
say "Current attributes: ", join ', ', $config.^attributes();
$attr.set_value( $config, "Hello" ); # <-- This fails with no such attribute '$.test'
say $config.test;
When I run this, I get:
Current attributes: $.test
P6opaque: no such attribute '$.test' on type Configuration in a Configuration when trying to bind a value
in block <unit> at ./p.p6 line 16
Attributes cannot be added after class composition time, which occurs at compile time when the closing
}
is reached when compiling the program. (This is the case for theP6opaque
representation. It's not impossible that a representation could exist that allows this, but there's none specified at this time.)Further to that,
.^add_attribute
is called on the meta-object, and for aclass
the attributes are per type, not per object; the code structure suggests that perhaps the expectation was per object. There's nothing that makes it impossible to have prototype object orientation (actually the MOP is designed so somebody could implement such an object system in Perl 6), but again there's nothing specified in Perl 6 itself that provides this.Thus with the provided object system, such manipulation needs to be done at compile time, and before the closing
}
. That can be achieved as follows:This is one of the many places where Perl 6 is dynamic primarily by inviting the programmer to participate in compile time, rather than by making all things possible at runtime.
Finally, I'll note that there is a means to add attributes to an existing object, and on a per-object basis: by using
does
to mix a role in to it. That works by changing the type of the object along the way. There's some documentation ondoes
here.