I have a subclass of SKNode that acts as my "creature". These move about the scene automatically using SKActions. I'm interested in modifying (decreasing) an 'energy' property (Int) as the creature moves.
The creature isn't guaranteed to move the entire length of the move SKAction (it can be interrupted), so calculating the total distance and then decreasing the property as soon as it starts moving isn't ideal. I'd essentially like to say "for every 1 second the node is moving, decrease the energy property".
How can I do this? I'm at a loss! Thank you.
If you know the energy property, then just use that as your duration, and use the
move(by:
SKAction.If you want your energy to deplete with it, use an
SKAction.customAction
in a group to decreate itNow if at any time you need to stop the action, just call
character.removeActionForKey("character")
, and your energy meter will stay at whatever energy is remaining.In your
GameScene.swift
class you have anupdate(deltaTime seconds: TimeInterval)
function that can track one second intervals. Add a class level variable to hold the accumulated time, then check every one second if your creature is running its action.