There are many articles on how to detect if a microphone is connected to an iPod touch G2 via AudioSessionGetProperty / kAudioSessionProperty_AudioInputAvailable, but I have not seen any articles related to detection of headphones connected to an iPod touch G1.
To review: iPod touch G2 hardware differs from iPod touch G1 hardware in the following ways:
- iPod touch G2 has an internal speaker
- iPod touch G2 is able to use microphone off of headphone port
I have an app that needs to play sound to be useful and I want to be nice and have a detector that shows that the app is useful once they connect up some headphones.
My initial trials show that the AudioSession APIs (and specifically the AudioSessionGetProperty with the kAudioSessionProperty_AudioRoute constant) always reports back 'Headphone' even if headphones are not connected to an iPod touch G1.
Am I missing something? Do I have something cross wired with my AudioSession calls? If anyone has tried this on an iPod touch G1 and got a different result? Is there another way to weave through AudioSession APIs and get what I am after?
This is all against iPhone OS 3.0 and the iPhone OS 3.0 SDK on real iPod touch G1 hardware.
Thanks in advance, --Batgar
you can easily get with this method:
The
kAudioSessionProperty_AudioRoute
will always return headphones in the 1st gen since there are no other routes. The 2nd gen and iphone and above all will support another route (speaker) when the headphones are unplugged, but there's note another route in the 1st gen.At least with this documented API call you are using, you will not be able to detect the 1st gen ipod headphone state.
From SpeakHere
Check it.
http://developer.apple.com/iphone/library/samplecode/SpeakHere/index.html#//apple_ref/doc/uid/DTS40007802
Here is the source code of sound recording which have support for pausing playback when headphones are removed, this may help you.
Above answer does not work as it Does not compile , So i am posting this as this might help some one . All you need to do is to find the audio route . Following are the possible routes for the audio
Known values of route:
Hope this helps