I'm applying the Factory design pattern in my C++ project, and below you can see how I am doing it. I try to improve my code by following the "anti-if" campaign, thus want to remove the if statements that I am having. Any idea how can I do it?
typedef std::map<std::string, Chip*> ChipList;
Chip* ChipFactory::createChip(const std::string& type) {
MCList::iterator existing = Chips.find(type);
if (existing != Chips.end()) {
return (existing->second);
}
if (type == "R500") {
return Chips[type] = new ChipR500();
}
if (type == "PIC32F42") {
return Chips[type] = new ChipPIC32F42();
}
if (type == "34HC22") {
return Chips[type] = new Chip34HC22();
}
return 0;
}
I would imagine creating a map, with string as the key, and the constructor (or something to create the object). After that, I can just get the constructor from the map using the type (type are strings) and create my object without any if. (I know I'm being a bit paranoid, but I want to know if it can be done or not.)
No you cannot get rid of the ifs. the createChip method creats a new instance depending on constant (type name )you pass as argument. but you may optimaze yuor code a little removing those 2 line out of if statment.