I need to access the thread ID from threads that I don't control (it's in an asynchronous callback function, and it get called from a set of different threads).
I'd like to know if accessing the thread ID is expensive in terms of performance ?
I'm planning to use either boost::this_thread::get_id()
or GetCurrentThreadId()
from windows.
To clarify, I need to have some local cache array ready for when the data arrives from my callback, and I'm planning, to avoid errors and locking to use a local cache for each thread, and access the right cache using the thread id. Also because the data that comes is always of a different size, I can not put it in the stack, and I want to avoid creating and deleting heap data all the time.
Windows stores all the thread specific information in the so called TEB. In x86 the
fs
register points to the start of this structure, in x64 it is thegs
register.In x86 windows the thread id is stored at
FS:[0x24]
, which presumably should be rather cheap to access. Storing the information in thread local storage involves one extra indirection (we get the address of the TLS from the TEB), so it's basically the same as your handrolled private cache - just less work for you.Why not using thread local storage? http://www.boost.org/doc/libs/1_35_0/doc/html/thread/thread_local_storage.html
According to MSDN (DevDiv#1039430), prior to VS2015
Just how slow they don't say.