I'm using BitmapFactory.decodeStream
to load an image from a url in Android. I want to only download images below a certain size, and I'm currently using getContentLength
to check this.
However, I'm told that getContentLength
doesn't always provide the size of the file, and in those cases I would like to stop the download as soon as I know that the file is too big. What is the right way to do this?
Here is my current code. I currently return null if getContentLength
doesn't provide an answer.
HttpGet httpRequest = new HttpGet(new URL(urlString).toURI());
HttpClient httpClient = new DefaultHttpClient();
HttpResponse response = (HttpResponse) httpClient.execute(httpRequest);
HttpEntity entity = response.getEntity();
BufferedHttpEntity bufHttpEntity = new BufferedHttpEntity(entity);
final long contentLength = bufHttpEntity.getContentLength();
if ((contentLength >= 0 && (maxLength == 0 || contentLength < maxLength))) {
InputStream is = bufHttpEntity.getContent();
Bitmap bitmap = BitmapFactory.decodeStream(is);
return new BitmapDrawable(bitmap);
} else {
return null;
}
1 . You can also try this approach. I believe it will not download content for large files
It's just a sample, you can also add check for -1 and anything else. This approach is equivalent to what you do. It's just one more option for you to try. I just know that HttpURLConnection doesn't fetch content until you start reading it from the stream. So this code will not download large images. I really don't know if HttpClient does the same or not.
2 . Why actually you want to skip larger files. If you're worried about OutOfMemory durung decoding may take a look at this Strange out of memory issue while loading an image to a Bitmap object. If you apply inSampleSize you can download even large images. The delay will be larger for larger images but memory consumption will be low. I posted my ListView sample here Lazy load of images in ListView. It displays images in ListView. There are different size images. Not very big images but anyway.
here is a good example that loads image from server. blog.sptechnolab.com/2011/03/04/android/android-load-image-from-url/.
You should use HttpHead to issue a HEAD request, which is similar to GET but will return only headers. If the content length is satisfactory, then you can make your GET request to get the content.
The majority of servers should handle HEAD requests without a problem, but occasionally an application servers won't be expecting it and will throw an error. Just something to be aware of.
UPDATE thought I would try to answer your actual question as well. You will probably have to read the data into an intermediate byte buffer before passing the data to the BitmapFactory.
Unrelated, but remember to always call consumeContent() on the entity after use so that HttpClient can reuse the connection.