How to display a non-modal CDialog?

2020-03-01 06:57发布

Can someone tell me how I could create a Non Modal Dialog in MFC's Visual c++ 6.0 and show it? I wrote this code:

CDialog dialog;
if (dialog.init(initialization values...))
   dialog.DoModal();

But it blocks my application from showing the dialog. I dont know if there exists any method or other way to do it.

Thanks

6条回答
smile是对你的礼貌
2楼-- · 2020-03-01 07:12
/* CChildDialog class is inherited from CDialog */
CChildDialog *m_pDialog = NULL;

// Invoking the Dialog
m_pDialog = new CChildDialog();

if (m_pDialog != NULL)
{
      BOOL ret = m_pDialog->Create(IDD_CHILDDIALOG, this);

      if (!ret)   //Create failed.
      {
         AfxMessageBox(_T("Error creating Dialog"));
      }    
      m_pDialog->ShowWindow(SW_SHOW);
}

// Delete the dialog once done
delete m_pDialog;
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可以哭但决不认输i
3楼-- · 2020-03-01 07:14

DoModal is blocking. You have to create your dialog on the heap or make it a member of your class (this is important), call Create then call ShowWindow.

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倾城 Initia
4楼-- · 2020-03-01 07:18

Use CDialog::Create and then use CDialog::ShowWindow. You now have a modeless dialog box.

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等我变得足够好
5楼-- · 2020-03-01 07:23

You need to call CDialog::Create instead. You will need to call DestroyWindow when you are finished with the dialog. You might also need to pass dialog messages onto the object but I can't remember if MFC handles this for you or not.

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我想做一个坏孩纸
6楼-- · 2020-03-01 07:24

You can call CDialog::Create and CWnd::ShowWindow like the others have suggested.

Also, keep in mind your dialog will be destroyed right after its creation if it is stored in a local variable.

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等我变得足够好
7楼-- · 2020-03-01 07:24

In this case I find it most convenient to let it self-delete itself to handle the cleanup.

Often it's considered bad form to make "implicit" memory freeing from within a class, and not by what it created it, but I usually make exceptions for modeless dialog boxes.

That is;

Calling code:

#include "MyDialog.h"

void CMyApp::OpenDialog()
{
    CMyDialog* pDlg = new CMyDialog(this);
    if (pDlg->Create(IDD_MYDIALOG, this))
        pDlg->ShowWindow(SW_SHOWNORMAL);
    else
        delete pDlg;
}

Dialog code:

void CMapBasicDlg::OnDestroy()
{
    CDialog::OnDestroy();
    delete this; // Shown as non-modal, we'll clean up ourselves
}
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