Swift IOS Record Video and Audio with AVFoundation

2020-03-01 00:49发布

I was able to successfully grab the recorded video by following this question here

Basically

  1. Inherit from AVCaptureFileOutputRecordingDelegate prototype
  2. Loop through available devices
  3. Creating a session with the camera
  4. Start Recording
  5. Stop Recording
  6. Get the Record video by implementing above prototype's method

But the file doesn't comes with the audio.

According to this question, i have to record audio separately and merge the video and audio using mentioned classes

But i have no idea how to implement video and audio recording at the same time.

for device in devices {
            // Make sure this particular device supports video
            if (device.hasMediaType(AVMediaTypeVideo)) {
                // Finally check the position and confirm we've got the back camera
                if(device.position == AVCaptureDevicePosition.Back) {
                    captureDevice = device as? AVCaptureDevice
                    if captureDevice != nil {
                        print("Capture device found")

                        beginSession()
                    }
                }
            }
        }

in this loop only available device types are .Front and .Back

4条回答
Luminary・发光体
2楼-- · 2020-03-01 01:32

I had this problem also, but when I grouped adding the video input and the sound input after, the audio worked. This is my code for adding the inputs.

 if (cameraSession.canAddInput(deviceInput) == true && cameraSession.canAddInput(audioDeviceInput) == true) {//detects if devices can be added
            cameraSession.addInput(deviceInput)//adds video
            cameraSession.addInput(audioDeviceInput)//adds audio
        }

Also I found you have to have video input first or else there won't be audio. I originally had them in two if statements, but I found putting them in one lets video and audio be recorded together. Hope this helps.

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够拽才男人
3楼-- · 2020-03-01 01:34

Found the answer, This answer goes with this code

It can simply done by

  1. declare another capture device variable
  2. loop through devices and initialize camera and audio capture device variable
  3. add audio input to session

code

var captureDevice : AVCaptureDevice?
var captureAudio :AVCaptureDevice?

Loop through devices and Initialize capture devices

var captureDeviceVideoFound: Bool = false
var captureDeviceAudioFound:Bool = false

// Loop through all the capture devices on this phone
for device in devices {
// Make sure this particular device supports video
    if (device.hasMediaType(AVMediaTypeVideo)) {
// Finally check the position and confirm we've got the front camera
        if(device.position == AVCaptureDevicePosition.Front) {

            captureDevice = device as? AVCaptureDevice //initialize video
            if captureDevice != nil {
                print("Capture device found")
                captureDeviceVideoFound = true; 
            }
        }
    }
    if(device.hasMediaType(AVMediaTypeAudio)){
        print("Capture device audio init")
        captureAudio = device as? AVCaptureDevice //initialize audio
        captureDeviceAudioFound = true
    }
}
if(captureDeviceAudioFound && captureDeviceVideoFound){
    beginSession() 
}

Inside Session

try captureSession.addInput(AVCaptureDeviceInput(device: captureDevice))
try captureSession.addInput(AVCaptureDeviceInput(device: captureAudio))

This will output the video file with audio. no need to merge audio or do anything.

This apples documentation helps

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\"骚年 ilove
4楼-- · 2020-03-01 01:34

Record Video With Audio

//Get Video Device

if let devices = AVCaptureDevice.devices(withMediaType: AVMediaTypeVideo) as? [AVCaptureDevice] {
    for device in devices {
        if device.hasMediaType(AVMediaTypeVideo) {
            if device .position == AVCaptureDevicePosition.back{
                videoCaptureDevice = device
            }
        }
    }
    if videoCaptureDevice != nil {
        do {
            // Add Video Input
            try self.captureSession.addInput(AVCaptureDeviceInput(device: videoCaptureDevice))
            // Get Audio Device
            let audioInput = AVCaptureDevice.defaultDevice(withMediaType: AVMediaTypeAudio)
            //Add Audio Input
            try self.captureSession.addInput(AVCaptureDeviceInput(device: audioInput))
            self.previewLayer = AVCaptureVideoPreviewLayer(session: self.captureSession)
            previewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill
            previewLayer.connection.videoOrientation = AVCaptureVideoOrientation.portrait
            self.videoView.layer.addSublayer(self.previewLayer)
            //Add File Output
            self.captureSession.addOutput(self.movieOutput)
            captureSession.startRunning()
        }catch {
            print(error)
        }

For more details refer this link:

https://medium.com/@santhosh3386/ios-avcapturesession-record-video-with-audio-23c8f8c9a8f8

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冷血范
5楼-- · 2020-03-01 01:37

Following is the way to record video with audio using AVFoundation framework. The steps are:

1. Prepare the session:

        self.captureSession = AVCaptureSession()

2. Prepare available video and audio devices:

        let session = AVCaptureDevice.DiscoverySession.init(deviceTypes:[.builtInWideAngleCamera, .builtInMicrophone], mediaType: AVMediaType.video, position: AVCaptureDevice.Position.unspecified)

        let cameras = (session.devices.compactMap{$0})

        for camera in cameras {
            if camera.position == .front {
                self.frontCamera = camera
            }
            if camera.position == .back {
                self.rearCamera = camera

                try camera.lockForConfiguration()
                camera.focusMode = .continuousAutoFocus
                camera.unlockForConfiguration()
            }
        }

        // Add audio device
        self.audioDevice = AVCaptureDevice.default(for: AVMediaType.audio)

3. Prepare session inputs:

        guard let captureSession = self.captureSession else {
            throw CameraControllerError.captureSessionIsMissing
        }

        if let rearCamera = self.rearCamera {
            self.rearCameraInput = try AVCaptureDeviceInput(device: rearCamera)
            if captureSession.canAddInput(self.rearCameraInput!) {
                captureSession.addInput(self.rearCameraInput!)
                self.currentCameraPosition = .rear
            } else {
                throw CameraControllerError.inputsAreInvalid
            }
        }

        else if let frontCamera = self.frontCamera {
            self.frontCameraInput = try AVCaptureDeviceInput(device: frontCamera)
            if captureSession.canAddInput(self.frontCameraInput!) {
                captureSession.addInput(self.frontCameraInput!)
                self.currentCameraPosition = .front
            } else {
                throw CameraControllerError.inputsAreInvalid
            }
        }

        else {
            throw CameraControllerError.noCamerasAvailable
        }

        // Add audio input
        if let audioDevice = self.audioDevice {
            self.audioInput = try AVCaptureDeviceInput(device: audioDevice)
            if captureSession.canAddInput(self.audioInput!) {
                captureSession.addInput(self.audioInput!)
            } else {
                throw CameraControllerError.inputsAreInvalid
            }
        }

4. Prepare output:

        self.videoOutput = AVCaptureMovieFileOutput()
        if captureSession.canAddOutput(self.videoOutput!) {
            captureSession.addOutput(self.videoOutput!)
        }
        captureSession.startRunning()

5. Start recording:

       func recordVideo(completion: @escaping (URL?, Error?)-> Void) {
            guard let captureSession = self.captureSession, captureSession.isRunning else {
                 completion(nil, CameraControllerError.captureSessionIsMissing)
                 return
            }

            let paths = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)
            let fileUrl = paths[0].appendingPathComponent("output.mp4")
            try? FileManager.default.removeItem(at: fileUrl)
            videoOutput!.startRecording(to: fileUrl, recordingDelegate: self)
            self.videoRecordCompletionBlock = completion
        }

6. Stop recording:

        func stopRecording(completion: @escaping (Error?)->Void) {
             guard let captureSession = self.captureSession, captureSession.isRunning else {
                  completion(CameraControllerError.captureSessionIsMissing)
                  return
             }
            self.videoOutput?.stopRecording()
        }

7. Implement the delegate:

    func fileOutput(_ output: AVCaptureFileOutput, didFinishRecordingTo outputFileURL: URL, from connections: [AVCaptureConnection], error: Error?) {
         if error == nil {
           //do something
         } else {
            //do something
         }
    }

I took idea from here: https://www.appcoda.com/avfoundation-swift-guide/

Here is the complete project https://github.com/rubaiyat6370/iOS-Tutorial/

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