With Chrome FileSystem, let the user choose a Dire

2020-02-29 04:40发布

I could not found any examples with this scenario so here we go:

I want the user choose a directory, load all files inside it, change them, and save this file overriding it or saving a new file in that same directory without asking where he want to save.

  • I don't know how to list the files of the directory
  • I don't know how to save a file in a directory without prompting the filechooser window

I believe it is possible because I see something similar here (last paragraph): http://www.developer.com/lang/using-the-file-api-outside-the-sandbox-in-chrome-packaged-apps.html

Any answer will be appreciated, Thank you

EDIT: Thanks to Chris Johnsen for giving me this great answer:

var fileHandler = function() {

  var _entry = null;

  this.open = function(cb) {

    chrome.fileSystem.chooseEntry({
      type: 'openDirectory'
    }, function(dirEntry) {

      if (!dirEntry || !dirEntry.isDirectory) {
        cb && cb(null);
        return;
      }

      _entry = dirEntry;

      listDir(_entry, cb);
    });


  };

  this.save = function(filename, source) {

    chrome.fileSystem.getWritableEntry(_entry, function(entry) {

      entry.getFile(filename, {
        create: true
      }, function(entry) {
        entry.createWriter(function(writer) {

          writer.onwrite = function() {
            writer.onwrite = null;
            writer.truncate(writer.position);
          };

          writer.write(new Blob([source], {
            type: 'text/javascript'
          }));
        });
      });

    });

  };

  this.saveAs = function(filename, source) {

    chrome.fileSystem.chooseEntry({
      type: 'openDirectory'
    }, function(entry) {

      chrome.fileSystem.getWritableEntry(entry, function(entry) {

        entry.getFile(filename, {
          create: true
        }, function(entry) {
          entry.createWriter(function(writer) {

            writer.onwrite = function() {
              writer.onwrite = null;
              writer.truncate(writer.position);
            };

            writer.write(new Blob([source], {
              type: 'text/javascript'
            }));
          });
        });

      });
    });

  };

  var listDir = function(dirent, cb, listing) {
      if (listing === undefined) {
        listing = [];
      }

      var reader = dirent.createReader();

      var read_some = reader.readEntries.bind(reader, function(ents) {

        if (ents.length === 0) {
          return cb && cb(listing);
        }

        var process_some = function(ents, i) {

            for (; i < ents.length; i++) {
              listing.push(ents[i]);

              if (ents[i].isDirectory) {
                return listDir(ents[i], process_some.bind(null, ents, i + 1), listing);
              }
            }

            read_some();
          };

        process_some(ents, 0);

      }, function() {
        console.error('error reading directory');
      });

      read_some();
    };

};

1条回答
我想做一个坏孩纸
2楼-- · 2020-02-29 04:52

Your save method should work fine (mostly, see below) for your second requirement (write to a code-chosen filename without another user prompt), but there are a couple of bugs in open (at least as presented in the question):

  • Inside the chooseEntry callback, this !== fileHandler because the callback is invoked with a different this (probably the background page’s window object).
    You can work around this in several ways:
    • Use fileHandler instead of this (if you are not using it as any kind of prototype).
    • Use .bind(this) to bind each of your callback functions to the same context.
    • Use var self = this; at the top of open and use self.entry (et cetera) in the callbacks.
  • You may want to call cb for the success case. Maybe you have another way of postponing calls to (e.g.) fileHandler.save (clicking on some element to trigger the save?), but adding something like

    ⋮
    cb && cb(self.entry);
    ⋮
    

    after self.entry = dirEntry makes it easy to (e.g.) chain open and save:

    fileHandler.open(function(ent) {
        fileHandler.save('newfile','This is the text\nto save in the (possibly) new file.');
    });
    

There is a latent bug in save: if you ever overwrite an existing file, then you will want to call writer.truncate() (unless you always write more bytes than the file originally held).

⋮
writer.onwrite = function() {
    writer.onwrite = null;
    writer.truncate(writer.position);
};
writer.write(…);
⋮

It looks like you have a good start on the file listing part. If you want to reference the list of files later, then you might want to save them in your object instead of just logging them; this can get a bit hairy if you want to recurse into subdirectories (and also not assume that readEntries returns everything for its first call).

function list_dir(dirent, cb, listing) {
    if (listing === undefined) listing = [];
    var reader = dirent.createReader();
    var read_some = reader.readEntries.bind(reader, function(ents) {
        if (ents.length === 0)
            return cb && cb(listing);
        process_some(ents, 0);
        function process_some(ents, i) {
            for(; i < ents.length; i++) {
                listing.push(ents[i]);
                if (ents[i].isDirectory)
                    return list_dir(ents[i], process_some.bind(null, ents, i + 1), listing);
            }
            read_some();
        }
    }, function() {
        console.error('error reading directory');
    });
    read_some();
}

You could use it in the open callback (assuming you add its success callback) like this:

fileHandler.open(function(ent) {
    ent && list_dir(ent, function(listing) {
        fileHandler.listing = listing;
        console.log('listing', fileHandler.listing.map(function(ent){return ent.fullPath}).join('\n'));
        fileHandler.save('a_dir/somefile','This is some data.');
    });
});
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