Using storyboard this is very easy. You just drag the action to "Exit". But how should I call it from my code?
相关问题
- Core Data lightweight migration crashes after App
- How can I implement password recovery in an iPhone
- State preservation and restoration strategies with
- “Zero out” sensitive String data in Swift
- Get the NSRange for the visible text after scroll
相关文章
- 现在使用swift开发ios应用好还是swift?
- UITableView dragging distance with UIRefreshContro
- TCC __TCCAccessRequest_block_invoke
- Where does a host app handle NSExtensionContext#co
- Swift - hide pickerView after value selected
- How do you detect key up / key down events from a
- didBeginContact:(SKPhysicsContact *)contact not in
- Attempt to present UIAlertController on View Contr
Vishal Chaudhry's answer above worked for me. I would also add that in order to manually trigger the seque using:
from within the ViewController you must also select the unwind segue under the ViewController's Scene in the storyboard and in the properties view on the RHS ensure that the Indentifier field contains the namer you're referring to in the code ("mySegueName" in the example above).
If you omit this step, the line above will throw an exception that the seque name is not known.
Insert Name of Segue to unwind.
Then,
- (void)performSegueWithIdentifier:(NSString *)identifier sender:(id)sender.
with your segue identify.Here's a complete answer with Objective C and Swift:
1) Create an
IBAction
unwind segue in your destination view controller (where you want to segue to). Anywhere in the implementation file.2) On the source view controller (the controller you're segueing from), ⌃ + drag from "Name of activity" to exit. You should see the unwind segue created in step 1 in the popup. (If you don't see it, review step one). Pick unwindToContainerVC: from the popup, or whatever you named your method to connect your source controller to the unwind IBAction.
3) Select the segue in the source view controller's document outline of the storyboard (it will be listed near the bottom), and give it an identifier.
4) Call the unwind segue using this method from source view controller, substituting your unwind segue name.
// Objective C
[self performSegueWithIdentifier:@"unwindToContainerVC" sender:self];
// Swift
self.performSegueWithIdentifier("unwindToContainerVC", sender: self)
NB. Use the sourceViewController property of the segue parameter on the unwind method to access any exposed properties on the source controller. Also, notice that the framework handles dismissing the source controller. If you'd like to confirm this add a dealloc method to the source controller with a log message that should fire once it has been killed. If dealloc doesn't fire you may have a retain cycle.
SWIFT 4:
1. Create an @IBAction with segue inside controller you want to unwind to:
2. In the storyboard, from the controller you want to segue (unwind) from ctrl+drag from the controller sign to exit sign and choose method you created earlier:
3. Now you can notice that in document outline you have new line with title "Unwind segue....". Now you should click on this line and open attribute inspector to set identifier (in my case unwindSegueIdentifier).
4. You're almost done! Now you need to open view controller you wish to unwind from and create some method that will perform segue. For example you can add button, connect it with code with @IBAction, after that inside this IBAction add perfromSegue(withIdentifier:sender:) method:
So that is all you have to do!
bradleygriffith
's answer was great. I took step 10 and made a screenshot for simplification. This is a screenshot in Xcode 6.Simply Control-drag from the orange icon to the red Exit icon to create an unwind without any actions/buttons in the view.
Then select the
unwind segue
and set some identifier to access it from code.In code,
Quoting text from Apple's Technical Note on Unwind Segue: To add an unwind segue that will only be triggered programmatically, control+drag from the scene's view controller icon to its exit icon, then select an unwind action for the new segue from the popup menu.
Link to Technical Note