Unable to select Target framework for XNA 4.0 game

2020-02-28 11:28发布

I have an XNA 4.0 project that I would like to be compiled with the .Net 4.0 Full profile, but it is set to Client profile by default. The Target framework combobox in the Application tab is grayed out.

I have uninstalled and reinstalled .Net 3.5, .Net 4.0 and Xna 4.0. What could be the problem? Our other development machines do not have this problem.

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3条回答
我欲成王,谁敢阻挡
2楼-- · 2020-02-28 12:03

I found a workaround:

In the .csproj file is an xml element called TargetFrameworkProfile which is set to Client. When I remove the word Client and thus empty the xml node, the project is built as a full .Net 4.0 assembly.

You can even upgrade the project to .NET 4.5 or higher by changing the TargetFrameworkVersion element. We use this to be able to use the Kinect One camera in XNA games.

<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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走好不送
3楼-- · 2020-02-28 12:03

Where do you see that your project is set to the client framework? I created several XNA-projects but never got problems with this.

My Target framework box is disabled too.

If you're getting bugs, I think you've to search for another cause.

Greatings

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孤傲高冷的网名
4楼-- · 2020-02-28 12:08

Per Wouter's answer, here is the proper XML in the .csproj file:

<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile></TargetFrameworkProfile>
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