I'm making a game where all movement is grid based. I also wan't to make entities that can travel around in a circle. So does anyone have any suggestions for creating a circle out of a grid of squares (like the way MS Paint uses the circle tool to make a circle out of square pixels).
相关问题
- Finding k smallest elements in a min heap - worst-
- binary search tree path list
- High cost encryption but less cost decryption
- How to get a fixed number of evenly spaced points
- How to determine +/- sign when calculating diagona
相关文章
- What are the problems associated to Best First Sea
- Coin change DP solution to keep track of coins
- Algorithm for partially filling a polygonal mesh
- Robust polygon normal calculation
- Algorithm for maximizing coverage of rectangular a
- How to measure complexity of a string?
- Select unique/deduplication in SSE/AVX
- How to smooth the blocks of a 3D voxel world?
Check out Midpoint circle algorithm.
Here is my Java implementation of Bresenham's Midpoint Circle algorithm:
The full class implementation and many other language examples can be found on the Rosetta Code site.