How to write WinForms code that auto-scales to sys

2019-01-01 07:58发布

Intro: There's a lot of comments out there that say "WinForms doesn't auto-scale to DPI/font settings well; switch to WPF." However, I think that is based on .NET 1.1; it appears they actually did a pretty good job of implementing auto-scaling in .NET 2.0. At least based on our research and testing so far. However, if some of you out there know better, we'd love to hear from you. (Please don't bother arguing we should switch to WPF... that's not an option right now.)

Questions:

  • What in WinForms does NOT auto-scale properly and therefore should be avoided?

  • What design guidelines should programmers follow when writing WinForms code such that it will auto-scale well?

Design Guidelines we have identified so far:

See community wiki answer below.

Are any of those incorrect or inadequate? Any other guidelines we should adopt? Are there any other patterns that need to be avoided? Any other guidance on this would be very appreciated.

7条回答
还给你的自由
2楼-- · 2019-01-01 08:15

I found it to be very hard to get WinForms to play nice with high DPI. So, I wrote a VB.NET method to override the form behavior:

Public Shared Sub ScaleForm(WindowsForm As System.Windows.Forms.Form)
    Using g As System.Drawing.Graphics = WindowsForm.CreateGraphics
        Dim sngScaleFactor As Single = 1
        Dim sngFontFactor As Single = 1
        If g.DpiX > 96 Then
            sngScaleFactor = g.DpiX / 96
            'sngFontFactor = 96 / g.DpiY
        End If
        If WindowsForm.AutoScaleDimensions = WindowsForm.CurrentAutoScaleDimensions Then
            'ucWindowsFormHost.ScaleControl(WindowsForm, sngFontFactor)
            WindowsForm.Scale(sngScaleFactor)
        End If
    End Using
End Sub
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裙下三千臣
3楼-- · 2019-01-01 08:15

I recently came across this problem, especially in combination with Visual Studio rescaling when the editor is opened on high-dpi system. I found it best to keep AutoScaleMode = Font, but to set the Forms Font to the default font, but specifying the size in pixel, not point, i.e.: Font = MS Sans; 11px. In code, I then reset the font to the default: Font = SystemFonts.DefaultFont and all is fine.

Just my two cents. I thought I share, because “keeping AutoScaleMode=Font”, and “Set font size in pixel for the Designer” was something I did not find on the internet.

I have some more details on my Blog: http://www.sgrottel.de/?p=1581&lang=en

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后来的你喜欢了谁
4楼-- · 2019-01-01 08:16

In addition to the anchors not working very well: I would go a step farther and say that exact positioning (aka, using the Location property) does not work very well with the font scaling. I've had to address this issue in two different projects. In both of them, we had to convert the positioning of all the WinForms controls to using the TableLayoutPanel and FlowLayoutPanel. Using the Dock (usually set to Fill) property inside the TableLayoutPanel works very well and scales fine with the system font DPI.

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人间绝色
5楼-- · 2019-01-01 08:18

My experience has been fairly different to the current top voted answer. By stepping through the .NET framework code and perusing the reference source code, I concluded that everything is in place for auto-scaling to work, and there was only a subtle issue somewhere messing it up. This turned out to be true.

If you create a properly reflowable / auto-sized layout, then almost everything works exactly like it should, automatically, with the default settings used by Visual Studio (namely, AutoSizeMode = Font on the parent form, and Inherit on everything else).

The only gotcha is if you have set the Font property on the form in the designer. The generated code will sort the assignments alphabetically, which means that AutoScaleDimensions will be assigned before Font. Unfortunately, this completely breaks WinForms auto scaling logic.

The fix is simple though. Either don't set the Font property in the designer at all (set it in your form constructor), or manually reorder these assignments (but then you have to keep doing this every time you edit the form in the designer). Voila, nearly perfect and fully automatic scaling with minimal hassle. Even the form sizes are scaled correctly.


I will list known problems here as I encounter them:

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萌妹纸的霸气范
6楼-- · 2019-01-01 08:25

Controls which do not support scaling properly:

  • Label with AutoSize = False and Font inherited. Explicitly set Font on the control so it appears in bold in the Properties window.
  • ListView column widths don't scale. Override the form's ScaleControl to do it instead. See this answer
  • SplitContainer's Panel1MinSize, Panel2MinSize and SplitterDistance properties
  • TextBox with MultiLine = True and Font inherited. Explicitly set Font on the control so it appears in bold in the Properties window.
  • ToolStripButton's image. In the form's constructor:

    • Set ToolStrip.AutoSize = False
    • Set ToolStrip.ImageScalingSize according to CreateGraphics.DpiX and .DpiY
    • Set ToolStrip.AutoSize = True if needed.

    Sometimes AutoSize can be left at True but sometimes it fails to resize without those steps. Works without that changes with .NET Framework 4.5.2 and EnableWindowsFormsHighDpiAutoResizing.

  • TreeView's images. Set ImageList.ImageSize according to CreateGraphics.DpiX and .DpiY. For StateImageList, works without that changes with .NET Framework 4.5.1 and EnableWindowsFormsHighDpiAutoResizing.
  • Form's size. Scale fixed size Form's manually after creation.

Design Guidelines:

  • All ContainerControls must be set to the same AutoScaleMode = Font. (Font will handle both DPI changes and changes to the system font size setting; DPI will only handle DPI changes, not changes to the system font size setting.)

  • All ContainerControls must also be set with AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);, assuming 96dpi (see the next bullet). That is auto-added by the designer based on the DPI you open the designer in... but was missing from many of our oldest designer files. Perhaps Visual Studio .NET (the version before VS 2005) was not adding that in properly.

  • Do all your designer work in 96dpi (we might be able to switch to 120dpi; but the wisdom on the internet says to stick to 96dpi; experimentation is in order there; by design, it shouldn't matter as it just changes the AutoScaleDimensions line that the designer inserts). To set Visual Studio to run at a virtual 96dpi on a high-resolution display, find its .exe file, right-click to edit properties, and under Compatibility select "Override high DPI scaling behavior. Scaling performed by: System".

  • Be sure you never set the Font at the container level... only on the leaf controls. (Setting the Font on a Container seems to turn off the auto-scaling of that container.)

  • Do NOT use Anchor Right or Bottom anchored to a UserControl... its positioning will not auto-scale; instead, drop a Panel or other container into your UserControl and Anchor your other Controls to that Panel; have the Panel use Dock Right or Dock Bottom in your UserControl.

  • Only the controls in the Controls lists when ResumeLayout at the end of InitializeComponent is called will be auto-scaled... if you dynamically add controls, then you need to SuspendLayout(); AutoScaleDimensions = new SizeF(6F, 13F); AutoScaleMode = AutoScaleMode.Font; ResumeLayout(); on that control before you add it in. And your positioning will also need to be adjusted if you are not using Dock modes or a Layout Manager like FlowLayoutPanel or TableLayoutPanel.

  • Base classes derived from ContainerControl should leave AutoScaleMode set to Inherit (the default value set in class ContainerControl; but NOT the default set by the designer). If you set it to anything else, and then your derived class tries to set it to Font (as it should), then the act of setting that to Font will clear out the designer's setting of AutoScaleDimensions, resulting in actually toggling off auto-scaling! (This guideline combined with the prior one means you can never instantiate base classes in a designer... all classes need to either be designed as base classes or as leaf classes!)

  • Avoid using Form.MaxSize statically / in the Designer. MinSize and MaxSize on Form do not scale as much as everything else. So, if you do all your work in 96dpi, then when at higher DPI your MinSize won't cause problems, but may not be as restrictive as you expected, but your MaxSize may limit your Size's scaling, which can cause problems. If you want MinSize == Size == MaxSize, don't do that in the Designer... do that in your constructor or OnLoad override... set both MinSize and MaxSize to your properly-scaled Size.

  • All of the Controls on a particular Panel or Container should either use Anchoring or Docking. If you mix them, the auto-scaling done by that Panel will often misbehave in subtle bizarre ways.

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旧人旧事旧时光
7楼-- · 2019-01-01 08:35

Target your Application for .Net Framework 4.7 and run it under Windows 10 v1703 (Creators Update Build 15063). With .Net 4.7 under Windows 10 (v1703), MS made a lot of DPI improvements.

Starting with the .NET Framework 4.7, Windows Forms includes enhancements for common high DPI and dynamic DPI scenarios. These include:

  • Improvements in the scaling and layout of a number of Windows Forms controls, such as the MonthCalendar control and the CheckedListBox control.

  • Single-pass scaling. In the .NET Framework 4.6 and earlier versions, scaling was performed through multiple passes, which caused some controls to be scaled more than was necessary.

  • Support for dynamic DPI scenarios in which the user changes the DPI or scale factor after a Windows Forms application has been launched.

To support it, add an application manifest to your application and signal that your app supports Windows 10:

<compatibility xmlns="urn:schemas-microsoft.comn:compatibility.v1">
    <application>
        <!-- Windows 10 compatibility -->
        <supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
    </application>
</compatibility>

Next, add an app.config and declare the app Per Monitor Aware. This is NOW done in app.config and NOT in the manifest like before!

<System.Windows.Forms.ApplicationConfigurationSection>
   <add key="DpiAwareness" value="PerMonitorV2" />
</System.Windows.Forms.ApplicationConfigurationSection> 

This PerMonitorV2 is new since Windows 10 Creators Update:

DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2

Also known as Per Monitor v2. An advancement over the original per-monitor DPI awareness mode, which enables applications to access new DPI-related scaling behaviors on a per top-level window basis.

  • Child window DPI change notifications - In Per Monitor v2 contexts, the entire window tree is notified of any DPI changes that occur.

  • Scaling of non-client area - All windows will automatically have their non-client area drawn in a DPI sensitive fashion. Calls to EnableNonClientDpiScaling are unnecessary.

  • Scaling of Win32 menus - All NTUSER menus created in Per Monitor v2 contexts will be scaling in a per-monitor fashion.

  • Dialog Scaling - Win32 dialogs created in Per Monitor v2 contexts will automatically respond to DPI changes.

  • Improved scaling of comctl32 controls - Various comctl32 controls have improved DPI scaling behavior in Per Monitor v2 contexts.

  • Improved theming behavior - UxTheme handles opened in the context of a Per Monitor v2 window will operate in terms of the DPI associated with that window.

Now you can subscribe to 3 new events to get notified about DPI changes:

  • Control.DpiChangedAfterParent, which is fired Occurs when the DPI setting for a control is changed programmatically after a DPI change event for it's parent control or form has occurred.

  • Control.DpiChangedBeforeParent, which is fired when the DPI setting for a control is changed programmatically before a DPI change event for its parent control or form has occurred.

  • Form.DpiChanged, which is fired when the DPI setting changes on the display device where the form is currently displayed.

You also have 3 helper methods about DPI handling/scaling:

  • Control.LogicalToDeviceUnits, which converts a value from logical to device pixels.

  • Control.ScaleBitmapLogicalToDevice, which scales a bitmap image to the logical DPI for a device.

  • Control.DeviceDpi, which returns the DPI for the current device.

If you still see issues, you can opt-out of the DPI improvements via app.config entries.

If you don't have access to source code, you can go to application properties in Windows Explorer, go to compatibility and select System (Enhanced)

enter image description here

which activates GDI scaling to also improve DPI handling:

For applications that are GDI-based Windows can now DPI scale these on a per-monitor basis. This means that these applications will, magically, become per-monitor DPI aware.

Do all those steps and you should get a better DPI experience for WinForms applications. But remember, you need to target your app for .net 4.7 and need at least Windows 10 Build 15063 (Creators Update). In next Windows 10 Update 1709, we might get more improvements.

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