Creating a singleton with allocWithZone:

2020-02-26 10:58发布

BNRItemStore is a singleton, and I was confused on why super allocWithZone: must be called instead of plain old super alloc. And then override alloc instead of allocWithZone.

#import "BNRItemStore.h"

@implementation BNRItemStore

+(BNRItemStore *)sharedStore {
    static BNRItemStore *sharedStore = nil;

    if (!sharedStore)
        sharedStore = [[super allocWithZone: nil] init];

    return sharedStore;
}

+(id)allocWithZone:(NSZone *)zone {
    return [self sharedStore];
}

@end

2条回答
家丑人穷心不美
2楼-- · 2020-02-26 11:32

From Apple's documentation:

This method exists for historical reasons; memory zones are no longer used by Objective-C.

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虎瘦雄心在
3楼-- · 2020-02-26 11:34

[super alloc] will call through to allocWithZone:, which you've overridden to do something else. In order to actually get the superclass's implementation of allocWithZone: (which is what you want there) rather than the overridden version, you must send allocWithZone: explicitly.

The super keyword represents the same object as self; it just tells the method dispatch mechanism to start looking for the corresponding method in the superclass rather than the current class.

Thus, [super alloc] would go up to the superclass, and get the implementation there, which looks something like:

+ (id) alloc
{
    return [self allocWithZone:NULL];
}

Here, self still represents your custom class, and thus, your overridden allocWithZone: is run, which will send your program into an infinite loop.

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