UPDATE
This is an old question for an old version of Xcode. It turned out that the issue was a bug in Xcode which has been fixed.
Original
I have a storyboard generated from making a new tab iphone application (with ARC)
In one of my tabs, if I drag a gesture recognizer (any, but let's say Pan) onto a control, and then set the selector to an action, it just crashes as soon as I go to the tab.
There is nothing in the Console -- it appears to be happening while the storyboard is being loaded (viewDidLoad is never called).
- I can't figure out how to get more information
- On a different tab, this works fine. Both tabs were generated automatically.
(it's possible I messed something up in the view, but I don't have a clue to figuring out what I did).
If I make gestures programmatically, they work fine, but it's nice to have it work in the storyboard, and I'm afraid that whatever is wrong will cause a crash some other way at some point.
MORE INFO
In the simulator I get
-[__NSCFString setView:]: unrecognized selector sent to instance 0x6d2db70
Again, need debugging techniques -- for example, is there a way to find out what object 0x6d2db70 is?
Which is exactly like this question (with no answer):
Gesture recognizer in Interface builder crashes my app
MORE INFO
This is trivial to reproduce
- New iPhone tabbed application, ARC and Storyboard on
- Drag tap gesture onto second tab's view (works on first one)
- Create an (IBAction)
- Connect the gesture's selector connection to the action from #3
- run, go to second tab
Crashes. Same thing with my app, default tab works, other tabs don't
The error message tells us that the program is sending the
setView:
message to an instance of__NSCFString
(which is obviously the private implementation class ofNSString
).Make sure you have tried running with zombies enabled. A zombie can easily cause an unrecognized selector error.
If it's not a zombie, put a breakpoint on
-[NSObject doesNotRecognizeSelector:]
. When the breakpoint is hit, you may be able to figure out the problem just from the stack trace. If not, you can print thedebugDescription
of the object (which is the same as thedescription
for most classes).On the simulator, you can ask the debugger to print the object's
debugDescription
like this:On the device, you do this:
Update
Based on your steps to reproduce, this is a bug in UIKit. File a bug report. You can work around the bug by creating a strong outlet on
SecondViewController
and connecting it to the gesture recognizer.Make sure you set the outlet to nil inviewDidUnload
.Update
Do not ever set your outlet to nil -- part of the bug is that UIKit isn't retaining -- you need to keep your reference to make sure that the recognizers aren't released.
In my case, when auto-creating the IBOutlet for the gesture recognizer by drag-n-dropping in the code, Xcode correctly created the property with a "strong" attribute, but it also added the "set to nil" in viewDidUnload. Removing the "set to nil" solved the issue for me.