The I/O operation has been aborted because of eith

2020-02-26 05:18发布

My application is working as a client application for a bank server. The application is sending a request and getting a response from the bank. This application is normally working fine, but sometimes

The I/O operation has been aborted because of either a thread exit or an application request

error with error code as 995 comes through.

public void OnDataReceived(IAsyncResult asyn)
{
    BLCommonFunctions.WriteLogger(0, "In :- OnDataReceived", 
                                        ref swReceivedLogWriter, strLogPath, 0);
    try
    {
        SocketPacket theSockId = (SocketPacket)asyn.AsyncState;

        int iRx = theSockId.thisSocket.EndReceive(asyn); //Here error is coming
        string strHEX = BLCommonFunctions.ByteArrToHex(theSockId.dataBuffer);                    

    }
}

Once this error starts to come for all transactions after that same error begin to appear, so please help me to sort out this problem. If possible then with some sample code

Regards, Ashish Khandelwal

5条回答
兄弟一词,经得起流年.
2楼-- · 2020-02-26 05:24

What I do when it happens is Disable the COM port into the Device Manager and Enable it again.

It stop the communications with another program or thread and become free for you.

I hope this works for you. Regards.

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Rolldiameter
3楼-- · 2020-02-26 05:27

I had the same issue with RS232 communication. The reason, is that your program executes much faster than the comport (or slow serial communication).

To fix it, I had to check if the IAsyncResult.IsCompleted==true. If not completed, then IAsyncResult.AsyncWaitHandle.WaitOne()

Like this :

Stream s = this.GetStream();
IAsyncResult ar = s.BeginWrite(data, 0, data.Length, SendAsync, state);
if (!ar.IsCompleted)
    ar.AsyncWaitHandle.WaitOne();

Most of the time, ar.IsCompleted will be true.

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叼着烟拽天下
4楼-- · 2020-02-26 05:27

I had this problem. I think that it was caused by the socket getting opened and no data arriving within a short time after the open. I was reading from a serial to ethernet box called a Devicemaster. I changed the Devicemaster port setting from "connect always" to "connect on data" and the problem disappeared. I have great respect for Hans Passant but I do not agree that this is an error code that you can easily solve by scrutinizing code.

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时光不老,我们不散
5楼-- · 2020-02-26 05:45

In my case, the request was getting timed out. So all you need to do is to increase the time out while creating the HttpClient.

HttpClient client = new HttpClient();

client.Timeout = TimeSpan.FromMinutes(5);

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萌系小妹纸
6楼-- · 2020-02-26 05:47

995 is an error reported by the IO Completion Port. The error comes since you try to continue read from the socket when it has most likely been closed.

Receiving 0 bytes from EndRecieve means that the socket has been closed, as does most exceptions that EndRecieve will throw.

You need to start dealing with those situations.

Never ever ignore exceptions, they are thrown for a reason.

Update

There is nothing that says that the server does anything wrong. A connection can be lost for a lot of reasons such as idle connection being closed by a switch/router/firewall, shaky network, bad cables etc.

What I'm saying is that you MUST handle disconnections. The proper way of doing so is to dispose the socket and try to connect a new one at certain intervals.

As for the receive callback a more proper way of handling it is something like this (semi pseudo code):

public void OnDataReceived(IAsyncResult asyn)
{
    BLCommonFunctions.WriteLogger(0, "In :- OnDataReceived", ref swReceivedLogWriter, strLogPath, 0);

    try
    {
        SocketPacket client = (SocketPacket)asyn.AsyncState;

        int bytesReceived = client.thisSocket.EndReceive(asyn); //Here error is coming
        if (bytesReceived == 0)
        {
          HandleDisconnect(client);
          return;
        }
    }
    catch (Exception err)
    {
       HandleDisconnect(client);
    }

    try
    {
        string strHEX = BLCommonFunctions.ByteArrToHex(theSockId.dataBuffer);                    

        //do your handling here
    }
    catch (Exception err)
    {
        // Your logic threw an exception. handle it accordinhly
    }

    try
    {
       client.thisSocket.BeginRecieve(.. all parameters ..);
    }
    catch (Exception err)
    {
       HandleDisconnect(client);
    }
}

the reason to why I'm using three catch blocks is simply because the logic for the middle one is different from the other two. Exceptions from BeginReceive/EndReceive usually indicates socket disconnection while exceptions from your logic should not stop the socket receiving.

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