What is a “static” function?

2019-01-01 08:03发布

The question was about plain functions, not static methods, as clarified in comments.

Ok, I understand what a static variable is, but what is a static function?

And why is it that if I declare a function, let's say void print_matrix, in let's say a.c (WITHOUT a.h) and include "a.c" - I get "print_matrix@@....) already defined in a.obj", BUT if I declare it as static void print_matrix then it compiles?

UPDATE Just to clear things up - I know that including .c is bad, as many of you pointed out. I just do it to temporarily clear space in main.c until I have a better idea of how to group all those functions into proper .h and .c files. Just a temporary, quick solution.

10条回答
临风纵饮
2楼-- · 2019-01-01 08:05

There is a big difference between static functions in C and static member functions in C++. In C, a static function is not visible outside of its translation unit, which is the object file it is compiled into. In other words, making a function static limits its scope. You can think of a static function as being "private" to its *.c file (although that is not strictly correct).

In C++, "static" can also apply to member functions and data members of classes. A static data member is also called a "class variable", while a non-static data member is an "instance variable". This is Smalltalk terminology. This means that there is only one copy of a static data member shared by all objects of a class, while each object has its own copy of a non-static data member. So a static data member is essentially a global variable, that is a member of a class.

Non-static member functions can access all data members of the class: static and non-static. Static member functions can only operate on the static data members.

One way to think about this is that in C++ static data members and static member functions do not belong to any object, but to the entire class.

查看更多
荒废的爱情
3楼-- · 2019-01-01 08:14

Minimal runnable multi-file scope example

Here I illustrate how static affects the scope of function definitions across multiple files.

a.c

#include <stdio.h>

/* Undefined behavior: already defined in main.
 * Binutils 2.24 gives an error and refuses to link.
 * https://stackoverflow.com/questions/27667277/why-does-borland-compile-with-multiple-definitions-of-same-object-in-different-c
 */
/*void f() { puts("a f"); }*/

/* OK: only declared, not defined. Will use the one in main. */
void f(void);

/* OK: only visible to this file. */
static void sf() { puts("a sf"); }

void a() {
    f();
    sf();
}

main.c

#include <stdio.h>

void a(void);        

void f() { puts("main f"); }

static void sf() { puts("main sf"); }

void m() {
    f();
    sf();
}

int main() {
    m();
    a();
    return 0;
}

Compile

gcc -c a.c -o a.o
gcc -c main.c -o main.o
gcc -o main main.o a.o

Output

main f
main sf
main f
a sf

Interpretation

  • there are two separate functions sf, one for each file
  • there is a single shared function f

As usual, the smaller the scope, the better, so always declare functions static if you can.

In C programming, files are often used to represent "classes", and static functions represent "private" methods of the class.

A common C pattern is to pass a this struct around as the first "method" argument, which is basically what C++ does under the hood.

What standards say about it

C99 N1256 draft 6.7.1 "Storage-class specifiers" says that static is a "storage-class specifier".

6.2.2/3 "Linkages of identifiers" says static implies internal linkage:

If the declaration of a file scope identifier for an object or a function contains the storage-class specifier static, the identifier has internal linkage.

and 6.2.2/2 says that internal linkage behaves like in our example:

In the set of translation units and libraries that constitutes an entire program, each declaration of a particular identifier with external linkage denotes the same object or function. Within one translation unit, each declaration of an identifier with internal linkage denotes the same object or function.

where "translation unit" is a source file after preprocessing.

How GCC implements it for ELF (Linux)?

With the STB_LOCAL binding.

If we compile:

int f() { return 0; }
static int sf() { return 0; }

and disassemble the symbol table with:

readelf -s main.o

the output contains:

Num:    Value          Size Type    Bind   Vis      Ndx Name
  5: 000000000000000b    11 FUNC    LOCAL  DEFAULT    1 sf
  9: 0000000000000000    11 FUNC    GLOBAL DEFAULT    1 f

so the binding is the only significant difference between them. Value is just their offset into the .bss section, so we expect it to differ.

STB_LOCAL is documented on the ELF spec at http://www.sco.com/developers/gabi/2003-12-17/ch4.symtab.html:

STB_LOCAL Local symbols are not visible outside the object file containing their definition. Local symbols of the same name may exist in multiple files without interfering with each other

which makes it a perfect choice to represent static.

Functions without static are STB_GLOBAL, and the spec says:

When the link editor combines several relocatable object files, it does not allow multiple definitions of STB_GLOBAL symbols with the same name.

which is coherent with the link errors on multiple non static definitions.

If we crank up the optimization with -O3, the sf symbol is removed entirely from the symbol table: it cannot be used from outside anyways. TODO why keep static functions on the symbol table at all when there is no optimization? Can they be used for anything?

See also

Try it yourself

Example on GitHub for you to play with.

查看更多
皆成旧梦
4楼-- · 2019-01-01 08:18

static functions are functions that are only visible to other functions in the same file (more precisely the same translation unit).

EDIT: For those who thought, that the author of the questions meant a 'class method': As the question is tagged C he means a plain old C function. For (C++/Java/...) class methods, static means that this method can be called on the class itself, no instance of that class necessary.

查看更多
高级女魔头
5楼-- · 2019-01-01 08:19

There are two uses for the keyword static when it comes to functions in C++.

The first is to mark the function as having internal linkage so it cannot be referenced in other translation units. This usage is deprecated in C++. Unnamed namespaces are preferred for this usage.

// inside some .cpp file:

static void foo();    // old "C" way of having internal linkage

// C++ way:
namespace
{
   void this_function_has_internal_linkage()
   {
      // ...
   }
}

The second usage is in the context of a class. If a class has a static member function, that means the function is a member of the class (and has the usual access to other members), but it doesn't need to be invoked through a particular object. In other words, inside that function, there is no "this" pointer.

查看更多
零度萤火
6楼-- · 2019-01-01 08:25

First: It's generally a bad idea to include a .cpp file in another file - it leads to problems like this :-) The normal way is to create separate compilation units, and add a header file for the included file.

Secondly:

C++ has some confusing terminology here - I didn't know about it until pointed out in comments.

a) static functions - inherited from C, and what you are talking about here. Outside any class. A static function means that it isn't visible outside the current compilation unit - so in your case a.obj has a copy and your other code has an independent copy. (Bloating the final executable with multiple copies of the code).

b) static member function - what Object Orientation terms a static method. Lives inside a class. You call this with the class rather than through an object instance.

These two different static function definitions are completely different. Be careful - here be dragons.

查看更多
宁负流年不负卿
7楼-- · 2019-01-01 08:26

static function definitions will mark this symbol as internal. So it will not be visible for linking from outside, but only to functions in the same compilation unit, usually the same file.

查看更多
登录 后发表回答