I have a problem understanding what can and cannot be done using unions with GCC. I read the questions (in particular here and here) about it but they focus the C++ standard, I feel there's a mismatch between the C++ standard and the practice (the commonly used compilers).
In particular, I recently found confusing informations in the GCC online doc while reading about the compilation flag -fstrict-aliasing. It says:
-fstrict-aliasing
Allow the compiler to assume the strictest aliasing rules applicable to the language being compiled. For C (and C++), this activates optimizations based on the type of expressions. In particular, an object of one type is assumed never to reside at the same address as an object of a different type, unless the types are almost the same. For example, an
unsigned int
can alias anint
, but not avoid*
or adouble
. A character type may alias any other type. Pay special attention to code like this:union a_union { int i; double d; }; int f() { union a_union t; t.d = 3.0; return t.i; }
The practice of reading from a different union member than the one most recently written to (called “type-punning”) is common. Even with -fstrict-aliasing, type-punning is allowed, provided the memory is accessed through the union type. So, the code above works as expected.
This is what I think I understood from this example and my doubts:
1) aliasing only works between similar types, or char
Consequence of 1): aliasing - as the word suggests - is when you have one value and two members to access it (i.e. the same bytes);
Doubt: are two types similar when they have the same size in bytes? If not, what are similar types?
Consequence of 1) for non similar types (whatever this means), aliasing does not work;
2) type punning is when we read a different member than the one we wrote to; it's common and it works as expected as long as the memory is accessed through the union type;
Doubt: is aliasing a specific case of type-punning where types are similar?
I get confused because it says unsigned int and double are not similar, so aliasing does not work; then in the example it's aliasing between int and double and it clearly says it works as expected, but calls it type-punning: not because types are or are not similar, but because it's reading from a member it did not write. But reading from a member it did not write is what I understood aliasing is for (as the word suggests). I'm lost.
The questions: can someone clarify the difference between aliasing and type-punning and what uses of the two techniques are working as expected in GCC? And what does the compiler flag do?
In ANSI C (AKA C89) you have (section 3.3.2.3 Structure and union members):
In C99 you have (section 6.5.2.3 Structure and union members):
IOW, union-based type punning is allowed in C, although the actual semantics may be different, depending on the language standard supported (note that the C99 semantics is narrower than the C89's implementation-defined).
In C99 you also have (section 6.5 Expressions):
And there's a section (6.2.7 Compatible type and composite type) in C99 that describes compatible types:
And then (6.7.5.1 Pointer declarators):
Simplifying it a bit, this means that in C by using a pointer you can access signed ints as unsigned ints (and vice versa) and you can access individual chars in anything. Anything else would amount to aliasing violation.
You can find similar language in the various versions of the C++ standard. However, as far as I can see in C++03 and C++11 union-based type punning isn't explicitly allowed (unlike in C).
I think it's good to add a complementary answer, simply because when I asked the question I did not know how to fulfill my needs without using UNION: I got stubborn on using it because it seemed to answer precisely my needs.
The good way to do type punning and to avoid possible consequences of undefined behavior (depending on the compiler and other env. settings) is to use std::memcpy and copy the memory bytes from one type to another. This is explained - for example - here and here.
I've also read that often when a compiler produces valid code for type punning using unions, it produces the same binary code as if std::memcpy was used.
Finally, even if this information does not directly answer my original question it's so strictly related that I felt it was useful to add it here.
Aliasing can be taken literally for what it means: it is when two different expressions refer to the same object. Type-punning is to "pun" a type, ie to use a object of some type as a different type.
Formally, type-punning is undefined behaviour with only a few exceptions. It happens commonly when you fiddle with bits carelessly
The exceptions are (simplified)
char
,unsigned char
orstd::byte
This is known as the strict-aliasing rule: the compiler can safely assume two expressions of different types never refer to the same object (except for the exceptions above) because they would otherwise have undefined behaviour. This facilitates optimizations such as
What gcc says is it relaxes the rules a bit, and allows type-punning through unions even though the standard doesn't require it to
This is the type-pun gcc guarantees will work. Other cases may appear to work but may one day silently be broken.
Terminology is a great thing, I can use it however I want, and so can everyone else!
Roughly speaking, types are similar when they differ by constness or signedness. Size in bytes alone is definitely not sufficient.
Type punning is any technique that circumvents the type system.
Aliasing is a specific case of that which involves placing objects of different types at the same address. Aliasing is generally allowed when types are similar, and forbidden otherwise. In addition, one may access an object of any type through a
char
(or similar tochar
) lvalue, but doing the opposite (i.e. accessing an object of typechar
through a dissimilar type lvalue) is not allowed. This is guaranteed by both C and C++ standards, GCC simply implements what the standards mandate.GCC documentation seems to use "type punning" in a narrow sense of reading a union member other than the one last written to. This kind of type punning is allowed by the C standard even when types are not similar. OTOH the C++ standard does not allow this. GCC may or may not extend the permission to C++, the documentation is not clear on this.
Without
-fstrict-aliasing
, GCC apparently relaxes these requirements, but it isn't clear to what exact extent. Note that-fstrict-aliasing
is the default when performing an optimised build.Bottom line, just program to the standard. If GCC relaxes the requirements of the standard, it isn't significant and isn't worth the trouble.
According to the footnote 88 in the C11 draft N1570, the "strict aliasing rule" (6.5p7) is intended to specify the circumstances in which compilers must allow for the possibility that things may alias, but makes no attempt to define what aliasing is. Somewhere along the line, a popular belief has emerged that accesses other than those defined by the rule represent "aliasing", and those allowed don't, but in fact the opposite is true.
Given a function like:
Section 6.5p7 doesn't say that
p
andq
won't alias if they identify the same storage. Rather, it specifies that they are allowed to alias.Note that not all operations which involve accessing storage of one type as another represent aliasing. An operation on an lvalue which is freshly visibly derived from another object doesn't "alias" that other object. Instead, it is an operation upon that object. Aliasing occurs if, between the time a reference to some storage is created and the time it is used, the same storage is referenced in some way not derived from the first, or code enters a context wherein that occurs.
Although the ability to recognize when an lvalue is derived from another is a Quality of Implementation issue, the authors of the Standard must have expected implementations to recognize some constructs beyond those mandated. There is no general permission to access any of the storage associated with a struct or union by using an lvalue of member type, nor does anything in the Standard explicitly say that an operation involving
someStruct.member
must be recognized as an operation on asomeStruct
. Instead, the authors of the Standard expected that compiler writers who make a reasonable effort to support constructs their customers need should be better placed than the Committee to judge the needs of those customers and fulfill them. Since any compiler that makes an even-remotely-reasonable effort to recognize derived references would notice thatsomeStruct.member
is derived fromsomeStruct
, the authors of the Standard saw no need to explicitly mandate that.Unfortunately, the treatment of constructs like:
has evolved from "It's sufficiently obvious that
actOnStruct
and the pointer dereference should be expected to act uponsomeUnion
(and consequently all the members thereof) that there's no need to mandate such behavior" to "Since the Standard doesn't require that implementations recognize that the actions above might affectsomeUnion
, any code relying upon such behavior is broken and need not be supported". Neither of the above constructs is reliably supported by gcc or clang except in-fno-strict-aliasing
mode, even though most of the "optimizations" that would be blocked by supporting them would generate code that is "efficient" but useless.If you're using
-fno-strict-aliasing
on any compiler having such an option, almost anything will work. If you're using-fstrict-aliasing
on icc, it will try to support constructs that use type punning without aliasing, though I don't know if there's any documentation about exactly what constructs it does or does not handle. If you use-fstrict-aliasing
on gcc or clang, anything at all that works is purely by happenstance.