i'm looking for a 3d math library in python or with python bindings.
it needs to handle rotation, translation, perspective projection, everything basically.
what im NOT looking for is a library aimed at drawing on the screen, googling for hours only led to 3d libraries bent on rendering something to the screen. i dont want any visualization whatsoever, all i need is to be able feed a library x,y,z coordinates and recieve the x,y screen coordinates.
i dont mind if its a visualization library, as long as it can be used without rendering anything to the screen.
is there anything like this for python?
Edit: please dont recommend scipy/numpy as they arent aimed at 3d math but at math in general, they look like great tools if i wanted to build the library myself, which i dont. thanks.
What about PyGame? I never used it, but it may contain what you're looking for.
http://cgkit.sourceforge.net/doc/index.html
The implementation isn't always the best, but it includes quaternions as well as the standard matrix and vector types. I've used it for tools on a couple commercial game projects.
I would suggest MayaVi. Please take a look at the given link. It does almost everything you mentioned.