I'm trying to use class objects with the Arduino, but I keep running into problems. All I want to do is declare a class and create an object of that class. What would an example be?
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On Arduino 1.0, this compiles just fine:
On this page, the Arduino sketch defines a couple of Structs (plus a couple of methods) which are then called in the setup loop and main loop. Simple enough to interpret, even for a barely-literate programmer like me.
I created this simple one a while back. The main challenge I had was to create a good build environment - a makefile that would compile and link/deploy everything without having to use the GUI. For the code, here is the header:
And here is the main source
It's more prettily formatted here: http://amkimian.blogspot.com/2009/07/trivial-led-class.html
To use, I simply do something like this in the .pde file:
My Webduino library is all based on a C++ class that implements a web server on top of the Arduino Ethernet shield. I defined the whole class in a .h file that any Arduino code can #include. Feel free to look at the code to see how I do it... I ended up just defining it all inline because there's no real reason to separately compile objects with the Arduino IDE.
http://www.arduino.cc/cgi-bin/yabb2/YaBB.pl?num=1230935955 states:
This let's you create objects, e.g.
Regards, tamberg
There is an excellent tutorial on how to create a library for the Arduino platform. A library is basically a class, so it should show you how its all done.
On Arduino you can use classes, but there are a few restrictions:
You also need to make new files for your classes, you can't just declare them in your main sketch. You also will need to close the Arduino IDE when recompiling a library. That is why I use Eclipse as my Arduino IDE.